REVIEW 2 cited by
MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model. We carefully design an RGB texturing pipeline that leverages a grid pattern diffusion, driven by depth and edges. By proposing a multi-step texture refinement process, we significantly improve the quality and 3D consistency of the texturing output. To further address the problem of baked-in lighting, we move beyond RGB colors and pursue assigning parametric materials to the assets. Given the high-quality initial RGB texture, we propose a novel material retrieval method capitalized on Large Language Models (LLM), enabling editabiliy and relightability. We evaluate our method on a wide variety of geometries and show that our method significantly outperform prior arts. We also analyze the role of each component through a detailed ablation study.
Forward citations
Cited by 2 Pith papers
-
VideoMat: Extracting PBR Materials from Video Diffusion Models
VideoMat uses a finetuned video diffusion model, intrinsic decomposition, and differentiable path tracing to extract PBR material maps for known 3D geometry from text or image prompts.
-
MARBLE: Material Recomposition and Blending in CLIP-Space
MARBLE performs material blending and parametric material-attribute control by manipulating CLIP image embeddings and injecting them into a specific U-Net block of a pre-trained diffusion model.
Discussion (0). Sign in to comment.