Pith. sign in

REVIEW 5 cited by

Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2404.12138 v2 pith:UZ573OSW submitted 2024-04-18 cs.AI

classification cs.AI
keywords llmscharactersdecisionslanguageagentscharacterdecision-makinglifechoice
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Can Large Language Models (LLMs) simulate humans in making important decisions? Recent research has unveiled the potential of using LLMs to develop role-playing language agents (RPLAs), mimicking mainly the knowledge and tones of various characters. However, imitative decision-making necessitates a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided by the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,462 characters' decision points from 388 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and RPLA methodologies. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet substantial room for improvement remains. Hence, we further propose the CHARMAP method, which adopts persona-based memory retrieval and significantly advances RPLAs on this task, achieving 5.03% increase in accuracy.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Story Shapes the Agent: Narrative Priors in LLM Behavior

    cs.CL 2026-07 conditional novelty 7.0 of 10

    Task narrative, not persona, is the dominant driver of LLM agent action profiles in structurally identical investigation games, and transferable personas are those with concrete action words.

  2. CogDual: Enhancing Dual Cognition of LLMs via Reinforcement Learning with Implicit Rule-Based Rewards

    cs.CL 2025-07 conditional novelty 6.0 of 10

    A role-playing LLM that reasons about the scene and its own state before responding, trained with two semantic rewards, beats stronger baselines on role-play benchmarks.

  3. Can Large Language Models Capture Human Risk Preferences? A Cross-Cultural Study

    cs.AI 2025-06 conditional novelty 6.0 of 10

    ChatGPT 4o and o1-mini chose more risk-averse lottery options than real respondents in Sydney, Hong Kong, Dhaka, and Nanjing; o1-mini was closer to humans, and Chinese prompts widened the gap.

  4. Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning

    cs.CL 2025-06 conditional novelty 6.0 of 10

    RAR improves role-playing agents by distilling character-grounded reasoning traces and optimizing the reasoning style to fit the dialogue scene.

  5. H2HTalk: Evaluating Large Language Models as Emotional Companion

    cs.CL 2025-07 conditional novelty 5.0 of 10

    H2HTalk is a new 4,650-scenario benchmark that scores LLM emotional companions on dialogue, memory, and itinerary planning, and finds models struggle with implicit needs and long-horizon memory.

Pith tools