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DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
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User-friendly 3D object editing is a challenging task that has attracted significant attention recently. The limitations of direct 3D object editing without 2D prior knowledge have prompted increased attention towards utilizing 2D generative models for 3D editing. While existing methods like Instruct NeRF-to-NeRF offer a solution, they often lack user-friendliness, particularly due to semantic guided editing. In the realm of 3D representation, 3D Gaussian Splatting emerges as a promising approach for its efficiency and natural explicit property, facilitating precise editing tasks. Building upon these insights, we propose DragGaussian, a 3D object drag-editing framework based on 3D Gaussian Splatting, leveraging diffusion models for interactive image editing with open-vocabulary input. This framework enables users to perform drag-based editing on pre-trained 3D Gaussian object models, producing modified 2D images through multi-view consistent editing. Our contributions include the introduction of a new task, the development of DragGaussian for interactive point-based 3D editing, and comprehensive validation of its effectiveness through qualitative and quantitative experiments.
Forward citations
Cited by 2 Pith papers
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CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
CAGE-GS deforms a source 3DGS model toward a target shape in any of five input formats, using a learned deformation cage and Jacobian-based Gaussian covariance updates to preserve texture.
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ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
A drag-driven 3DGS editing method that applies as-rigid-as-possible deformation directly to Gaussian centers and then fine-tunes appearance with a diffusion super-resolution prior.
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