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Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Rendering

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arxiv 2405.06214 v1 pith:AV7N6BW2 submitted 2024-05-10 cs.CV

classification cs.CV
keywords renderinglarge-scaleaerialnerfadaptiveaerial-nerfdifferentposes
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent progress in large-scale scene rendering has yielded Neural Radiance Fields (NeRF)-based models with an impressive ability to synthesize scenes across small objects and indoor scenes. Nevertheless, extending this idea to large-scale aerial rendering poses two critical problems. Firstly, a single NeRF cannot render the entire scene with high-precision for complex large-scale aerial datasets since the sampling range along each view ray is insufficient to cover buildings adequately. Secondly, traditional NeRFs are infeasible to train on one GPU to enable interactive fly-throughs for modeling massive images. Instead, existing methods typically separate the whole scene into multiple regions and train a NeRF on each region, which are unaccustomed to different flight trajectories and difficult to achieve fast rendering. To that end, we propose Aerial-NeRF with three innovative modifications for jointly adapting NeRF in large-scale aerial rendering: (1) Designing an adaptive spatial partitioning and selection method based on drones' poses to adapt different flight trajectories; (2) Using similarity of poses instead of (expert) network for rendering speedup to determine which region a new viewpoint belongs to; (3) Developing an adaptive sampling approach for rendering performance improvement to cover the entire buildings at different heights. Extensive experiments have conducted to verify the effectiveness and efficiency of Aerial-NeRF, and new state-of-the-art results have been achieved on two public large-scale aerial datasets and presented SCUTic dataset. Note that our model allows us to perform rendering over 4 times as fast as compared to multiple competitors. Our dataset, code, and model are publicly available at https://drliuqi.github.io/.

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  1. TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering

    cs.CV 2025-06 reject novelty 5.0 of 10

    TraGraph-GS partitions large scenes by graph structure of image feature matches, trains local Gaussian splatting models per region, and blends them progressively for novel view rendering, reporting higher PSNR than pr...

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