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MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
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We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering with better synthesis quality for each scene. Compared with the vanilla 3D-GS, MVSGaussian achieves better view synthesis with less training computational cost. Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian attains state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.
Forward citations
Cited by 2 Pith papers
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Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation
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MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
A feed-forward architecture that reuses a frozen depth foundation model to predict 3D Gaussian primitives, improving novel view synthesis and cross-dataset generalization.
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