Pith. sign in

REVIEW 4 cited by

Remote Keylogging Attacks in Multi-user VR Applications

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.14036 v2 pith:IAINHPQW submitted 2024-05-22 cs.CR

classification cs.CR
keywords attackapplicationsusersdatamotionbeeneffectivenessinformation
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the motion data used to create immersive experiences. In this study, we highlight a significant security threat in multi-user VR applications, which are applications that allow multiple users to interact with each other in the same virtual space. Specifically, we propose a remote attack that utilizes the avatar rendering information collected from an adversary's game clients to extract user-typed secrets like credit card information, passwords, or private conversations. We do this by (1) extracting motion data from network packets, and (2) mapping motion data to keystroke entries. We conducted a user study to verify the attack's effectiveness, in which our attack successfully inferred 97.62% of the keystrokes. Besides, we performed an additional experiment to underline that our attack is practical, confirming its effectiveness even when (1) there are multiple users in a room, and (2) the attacker cannot see the victims. Moreover, we replicated our proposed attack on four applications to demonstrate the generalizability of the attack. Lastly, we proposed a defense against the attack, which has been implemented by major players in the VR industry. These results underscore the severity of the vulnerability and its potential impact on millions of VR social platform users.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Siren Song: Manipulating Pose Estimation in XR Headsets Using Acoustic Attacks

    cs.CR 2025-02 conditional novelty 7.0 of 10

    Loud tones near the HoloLens 2 IMU resonant frequency reset its pose estimate to the origin, enabling four proof-of-concept AR attacks: input manipulation, clickjacking, denial of interaction, and zone invasion.

  2. From Perception to Protection: A Developer-Centered Study of Security and Privacy Threats in Extended Reality (XR)

    cs.CR 2025-09 conditional novelty 6.0 of 10

    A 23-developer interview study shows professional XR developers recall few XR-specific threats unprompted, rate unfamiliar attacks lower, and exhibit awareness gaps plus diffusion of responsibility.

  3. Virtual Reality, Real Problems: A Longitudinal Security Analysis of VR Firmware

    cs.CR 2025-08 conditional novelty 6.0 of 10

    A longitudinal study of 300+ Meta Quest and Pico firmware images shows VR devices systematically miss Android-standard kernel, binary, permission, and SELinux protections.

  4. SoK: Come Together -- Unifying Security, Information Theory, and Cognition for a Mixed Reality Deception Attack Ontology & Analysis Framework

    cs.CR 2025-02 conditional novelty 6.0 of 10

    The authors construct the MR Deception Analysis Framework, an ontology plus two conceptual models for analyzing deception attacks in Mixed Reality.

Pith tools