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TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing
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Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.
Forward citations
Cited by 3 Pith papers
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High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details
A 3D Gaussian inpainting framework with automatic mask refinement and depth-initialized uncertainty weighting balances multi-view consistency and visual detail, reporting the best LPIPS on the SPIn-NeRF dataset.
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SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.
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Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation
A 4D Gaussian Splatting-based pipeline edits dynamic scenes in about 40 minutes by updating only canonical static Gaussians and refining with score distillation, instead of re-editing thousands of frames.
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