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DisC-GS: Discontinuity-aware Gaussian Splatting

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arxiv 2405.15196 v2 pith:P7FVDPYD submitted 2024-05-24 cs.CV

classification cs.CV
keywords gaussiansplattingdiscontinuity-awareframeworkdistributionsnovelrenderingaccurately
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Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a B\'ezier-boundary gradient approximation strategy within our framework to keep the "differentiability" of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A shared learnable solidness factor turns Gaussian splatting kernels into near-opaque surfels, reducing multi-view depth inconsistency and giving state-of-the-art sparse-view surface reconstruction.

  2. Deformable Radial Kernel Splatting

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A new 2D planar kernel primitive with learnable radial bases, mixed L1/L2 norms, and edge sharpening generalizes Gaussian splatting and claims better rendering quality with fewer primitives.

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