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DisC-GS: Discontinuity-aware Gaussian Splatting
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Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a B\'ezier-boundary gradient approximation strategy within our framework to keep the "differentiability" of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.
Forward citations
Cited by 2 Pith papers
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SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
A shared learnable solidness factor turns Gaussian splatting kernels into near-opaque surfels, reducing multi-view depth inconsistency and giving state-of-the-art sparse-view surface reconstruction.
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Deformable Radial Kernel Splatting
A new 2D planar kernel primitive with learnable radial bases, mixed L1/L2 norms, and edge sharpening generalizes Gaussian splatting and claims better rendering quality with fewer primitives.
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