REVIEW 3 cited by
EG4D: Explicit Generation of 4D Object without Score Distillation
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at \url{https://github.com/jasongzy/EG4D}.
Forward citations
Cited by 3 Pith papers
-
MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation
A geometry-consistent multi-view RGBD 4D world model for robot manipulation, whose actions are recovered by test-time optimization of a learned trajectory latent, outperforming single- and dual-view world-model baseli...
-
AR4D: Autoregressive 4D Generation from Monocular Videos
AR4D generates 4D content from monocular video by autoregressively deforming frame-wise 3D Gaussians, with progressive pseudo-view supervision from a pre-trained reconstruction model.
-
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
AC3D improves camera control in video diffusion transformers by conditioning only early denoising steps and the first 8 of 32 blocks, and by adding 20K static-camera dynamic videos to training.
Discussion (0). Continue with ORCID to comment.