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Mixed Diffusion for 3D Indoor Scene Synthesis

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arxiv 2405.21066 v2 pith:M5YMW56F submitted 2024-05-31 cs.CV

classification cs.CV
keywords diffusionsceneindoormixedmodelsobjectssynthesiscontinuous
verification ladder T0 review T1 audit T2 compute T3 formal
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Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts to automate this process with learning techniques, particularly diffusion models, have shown significant improvements in tasks like furniture rearrangement. However, applying diffusion models to floor-conditioned indoor scene synthesis remains under-explored. This task is especially challenging as it requires arranging objects in continuous space while selecting from discrete object categories, posing unique difficulties for conventional diffusion methods. To bridge this gap, we present MiDiffusion, a novel mixed discrete-continuous diffusion model designed to synthesize plausible 3D indoor scenes given a floor plan and pre-arranged objects. We represent a scene layout by a 2D floor plan and a set of objects, each defined by category, location, size, and orientation. Our approach uniquely applies structured corruption across mixed discrete semantic and continuous geometric domains, resulting in a better-conditioned problem for denoising. Evaluated on the 3D-FRONT dataset, MiDiffusion outperforms state-of-the-art autoregressive and diffusion models in floor-conditioned 3D scene synthesis. Additionally, it effectively handles partial object constraints via a corruption-and-masking strategy without task-specific training, demonstrating advantages in scene completion and furniture arrangement tasks.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Agentic Designer: Progressive Multi-Agent Collaboration for Structure-Aware Interior Layout Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A progressive generator-evaluator-refiner loop, trained on a new 18,853-room benchmark, reduces furniture-boundary violations in generated interior layouts from more than 90% to single digits while keeping layout density.

  2. FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts

    cs.CV 2025-06 conditional novelty 6.0 of 10

    FreeScene parses free-form text and image prompts into scene graphs via a VLM-based Graph Designer, then generates 3D indoor layouts with a mixed graph diffusion transformer, reporting improved quality and controllabi...

  3. ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

    cs.CV 2025-06 conditional novelty 6.0 of 10

    ReSpace is an autoregressive LLM framework for text-driven 3D indoor scene editing and synthesis, using a structured JSON scene representation and a voxelization-based layout metric.

  4. Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

    cs.CV 2026-08 conditional novelty 4.0 of 10

    A graph-verified, evolution-plus-gradient pipeline for text-driven 3D indoor layout generation reports improved GPT-4o-judged semantic and physical quality over four prior methods.

  5. Discrete Diffusion Models: A Unified Framework from Tokenization to Generation

    cs.LG 2026-07 unverdicted novelty 4.0 of 10

    Discrete diffusion models are re-framed as instances of a tokenization-centric, four-component design space (corruption, denoiser, objective, sampler) in a broad survey with no new experimental or theoretical results.

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