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Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priors
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Generating 3D visual scenes is at the forefront of visual generative AI, but current 3D generation techniques struggle with generating scenes with multiple high-resolution objects. Here we introduce Lay-A-Scene, which solves the task of Open-set 3D Object Arrangement, effectively arranging unseen objects. Given a set of 3D objects, the task is to find a plausible arrangement of these objects in a scene. We address this task by leveraging pre-trained text-to-image models. We personalize the model and explain how to generate images of a scene that contains multiple predefined objects without neglecting any of them. Then, we describe how to infer the 3D poses and arrangement of objects from a 2D generated image by finding a consistent projection of objects onto the 2D scene. We evaluate the quality of Lay-A-Scene using 3D objects from Objaverse and human raters and find that it often generates coherent and feasible 3D object arrangements.
Forward citations
Cited by 3 Pith papers
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3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds
A self-improving vision-language-model policy iteratively crafts 3D environments from text, and renderings of those environments serve as effective synthetic pretraining data for vision models.
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ScanEdit: Hierarchically-Guided Functional 3D Scan Editing
ScanEdit uses hierarchical scene graphs and LLM-based planning, placement, and optimization to rearrange objects in real-world 3D scans from text instructions.
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LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models
LayoutVLM couples VLM-generated pose estimates and spatial relations with differentiable optimization to create physically plausible, instruction-aligned 3D layouts.
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