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Benchmarking Uncertainty Quantification Methods for Large Language Models with LM-Polygraph

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arxiv 2406.15627 v4 pith:TKM6AVGV submitted 2024-06-21 cs.CL cs.LG

classification cs.CLcs.LG
keywords benchmarklm-polygraphtechniquesapproacheseffectiveevaluationhttpslanguage
verification ladder T0 review T1 audit T2 compute T3 formal
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The rapid proliferation of large language models (LLMs) has stimulated researchers to seek effective and efficient approaches to deal with LLM hallucinations and low-quality outputs. Uncertainty quantification (UQ) is a key element of machine learning applications in dealing with such challenges. However, research to date on UQ for LLMs has been fragmented in terms of techniques and evaluation methodologies. In this work, we address this issue by introducing a novel benchmark that implements a collection of state-of-the-art UQ baselines and offers an environment for controllable and consistent evaluation of novel UQ techniques over various text generation tasks. Our benchmark also supports the assessment of confidence normalization methods in terms of their ability to provide interpretable scores. Using our benchmark, we conduct a large-scale empirical investigation of UQ and normalization techniques across eleven tasks, identifying the most effective approaches. Code: https://github.com/IINemo/lm-polygraph Benchmark: https://huggingface.co/LM-Polygraph

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reconsidering LLM Uncertainty Estimation Methods in the Wild

    cs.LG 2025-06 conditional novelty 6.0 of 10

    Most LLM uncertainty estimates degrade under distribution shift and adversarial prompts, but simple ensembling of scores at test time improves reliability.

  2. ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors

    cs.CV 2025-08 unverdicted novelty 5.0 of 10

    Adding information-gain-selected virtual views refined by video diffusion priors to 3D Gaussian Splatting improves arbitrary-view rendering quality.

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