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Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft

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arxiv 2406.17553 v1 pith:3JYH2HYI submitted 2024-06-25 cs.CL

classification cs.CL
keywords buildergenerationllmsminecraftperformanceworkabilitiesaction
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In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft

    cs.HC 2025-07 conditional novelty 5.0 of 10

    A 30-participant Minecraft study found that an LLM chat interface improved self-reported game experience compared with typed commands, while objective task performance was not measured.

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