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Efficacy of Language Model Self-Play in Non-Zero-Sum Games

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arxiv 2406.18872 v2 pith:G6C253PI submitted 2024-06-27 cs.CL

classification cs.CL
keywords self-playlanguagemodelscooperativedondcompetitivedealfully
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Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL

    cs.CL 2026-08 conditional novelty 6.0 of 10

    Multi-turn RL against a single frozen LLM simulator collapses the policy onto a mode-exploiting strategy; verbalized sampling and population co-training restore held-out and real-user transfer.

  2. A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

    cs.CL 2024-12 conditional novelty 3.0 of 10

    LLM-based game-playing agents are surveyed across choice-focused and communication-focused games, with a comparative performance table and future directions.

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