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HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoid

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arxiv 2406.19972 v2 pith:FTI5OIJV submitted 2024-06-28 cs.RO

classification cs.RO
keywords objectrearrangementhumanvlaphysicalapplicationsdirectedgeneralhumanoid
verification ladder T0 review T1 audit T2 compute T3 formal
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Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications. To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language. A teacher-student framework is utilized to develop HumanVLA. A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior. Then, it is distilled into a vision-language-action model via behavior cloning. We propose several key insights to facilitate the large-scale learning process. To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks. Through extensive experiments and analysis, we demonstrate the effectiveness of the proposed approach.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions

    cs.CV 2025-08 unverdicted novelty 6.0 of 10

    Claimed first large-scale egocentric and multi-view dataset of human-object-human assistance (11.4 hours, 1.2M frames) with three benchmarks; only the abstract was assessable because the submitted body text is a diffe...

  2. Source Component Shift Adaptation via Offline Decomposition and Online Mixing Approach

    cs.LG 2025-08 unverdicted novelty 5.0 of 10

    The claimed result is that source-component-shift adaptation splits cleanly into offline component learning via EM and online mixing-weight updates, cutting cumulative test loss by up to 67.4%.

  3. GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation

    cs.RO 2025-08 conditional novelty 5.0 of 10

    GBC unifies MoCap retargeting and imitation learning into one framework that trains whole-body humanoid policies across multiple robot morphologies in simulation.

  4. Leveraging OS-Level Primitives for Robotic Action Management

    cs.OS 2025-08 conditional novelty 4.0 of 10

    Applying OS-style exception handling, context caching, and replay to robotic action slices raises success rates 7x to 24x and cuts execution steps up to 74% for repetitive manipulation tasks, without retraining the VLA model.

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