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Zero-shot Persuasive Chatbots with LLM-Generated Strategies and Information Retrieval

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arxiv 2407.03585 v3 pith:KLTXTP26 submitted 2024-07-04 cs.CL

classification cs.CL
keywords persuasivestrategieschatbotspersuabotpersuasionsocialzero-shotchatbot
verification ladder T0 review T1 audit T2 compute T3 formal
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Persuasion plays a pivotal role in a wide range of applications from health intervention to the promotion of social good. Persuasive chatbots employed responsibly for social good can be an enabler of positive individual and social change. Existing methods rely on fine-tuning persuasive chatbots with task-specific training data which is costly, if not infeasible, to collect. Furthermore, they employ only a handful of pre-defined persuasion strategies. We propose PersuaBot, a zero-shot chatbot based on Large Language Models (LLMs) that is factual and more persuasive by leveraging many more nuanced strategies. PersuaBot uses an LLM to first generate natural responses, from which the strategies used are extracted. To combat hallucination of LLMs, Persuabot replace any unsubstantiated claims in the response with retrieved facts supporting the extracted strategies. We applied our chatbot, PersuaBot, to three significantly different domains needing persuasion skills: donation solicitation, recommendations, and health intervention. Our experiments on simulated and human conversations show that our zero-shot approach is more persuasive than prior work, while achieving factual accuracy surpassing state-of-the-art knowledge-oriented chatbots.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Enhancing User Engagement in Socially-Driven Dialogue through Interactive LLM Alignments

    cs.CL 2025-06 conditional novelty 6.0 of 10

    Dialogue agents aligned via DPO on preference pairs mined from simulated conversations improve engagement scores against the same simulator, with smaller and partially inconsistent human evaluation evidence.

  2. Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection

    cs.HC 2025-05 conditional novelty 6.0 of 10

    Cracking Aegis, an adversarial LLM-driven dialogue game, led players to use manipulative language strategies and to self-report stronger awareness of privacy vulnerabilities after a single session.

  3. Mind the Gap! Choice Independence in Using Multilingual LLMs for Persuasive Co-Writing Tasks in Different Languages

    cs.CL 2025-02 conditional novelty 6.0 of 10

    Users who first used a Spanish AI writing assistant subsequently used the English AI writing assistant less, suggesting a spillover that violates choice independence.

  4. Truth Sleuth and Trend Bender: AI Agents to fact-check YouTube videos and influence opinions

    cs.CL 2025-07 reject novelty 4.0 of 10

    A prototype two-agent system using RAG fact-checking and self-evaluating comment generation can label claims and post comments on YouTube, but its headline accuracy rests on filtered data and a mismatched comparison.

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