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GAVEL: Generating Games Via Evolution and Language Models

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arxiv 2407.09388 v2 pith:66U6VVK6 submitted 2024-07-12 cs.AI

classification cs.AI
keywords gamesgamegeneratinglanguageludiirulesgenerationinteresting
verification ladder T0 review T1 audit T2 compute T3 formal
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Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

    cs.AI 2025-06 conditional novelty 6.0 of 10

    An LLM pipeline with compiler feedback, grammar repair, and breadth-first search playtesting can generate PuzzleScript games that compile and are partially solvable.

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