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Odyssey: Empowering Minecraft Agents with Open-World Skills

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arxiv 2407.15325 v3 pith:QS7MZYEX submitted 2024-07-22 cs.AI

classification cs.AI
keywords agentsminecraftodysseyopen-worldskillstaskagentmodel
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    The manuscript body introduces PokeGym, a vision-only automated 3D-game benchmark, while the abstract claims a G-EvoMAC method and 60.18% success rate absent from the body.

  2. Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

    cs.RO 2026-08 conditional novelty 6.0 of 10

    A taxonomy of robot learning on a weights-versus-skills axis, with a five-rung self-improvement ladder whose top cell (feedback plus memory plus search) holds only a few recent systems.

  3. Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft

    cs.HC 2025-07 conditional novelty 5.0 of 10

    A 30-participant Minecraft study found that an LLM chat interface improved self-reported game experience compared with typed commands, while objective task performance was not measured.

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