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FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

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arxiv 2408.07967 v2 pith:BK3W2TUR submitted 2024-08-15 cs.CV

classification cs.CV
keywords flashgsefficientperformancerenderingencompassinggaussianlarge-scalememory
verification ladder T0 review T1 audit T2 compute T3 formal
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This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

    cs.AR 2026-08 conditional novelty 6.0 of 10

    DeGS restructures 3DGS rendering into span parsing, task reorganization, and dense blending stages, achieving 1.8x-7.2x speedup and >80% scaling utilization over prior 3DGS accelerators.

  3. No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

    cs.AR 2025-07 conditional novelty 6.0 of 10

    A training-free 3DGS acceleration framework using tile warping, depth-based early-stop prediction, and load-balanced streaming hardware that reports 5.41x to 17.3x speedups.

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