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MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing
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Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https://ewrfcas.github.io/MVInpainter/.
Forward citations
Cited by 5 Pith papers
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Semantic-Guided Progressive Object Removal with Gaussian Splatting
Semantic block matching via DINOv2 plus selective high-frequency refinement yields higher-fidelity, multi-view-consistent object removal inside 3D Gaussian Splatting than prior one-shot Gaussian or NeRF inpainters.
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SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
SplatSearch combines sparse-view 3D Gaussian Splatting, multi-view diffusion inpainting, and semantic/visual frontier scoring to achieve viewpoint-invariant instance image-goal navigation in unknown environments.
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SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
A depth-guided Gaussian Splatting inpainting method with soft depth clustering and selective guided refinement achieves modest quality gains and 24.5% faster training over GScream on SPIn-NeRF.
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DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting
DiGA3D performs text-guided 3D inpainting (removal, re-texturing, replacement) with a coarse-to-fine diffusion propagation scheme to improve multi-view appearance and geometry consistency.
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VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal
VEIGAR is a pipeline for 3D object removal in Gaussian Splatting that uses deep stereo depth projection and a scale-invariant depth loss to achieve faster training and comparable quality to prior state-of-the-art.
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