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Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
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Event cameras are bio-inspired sensors that output asynchronous and sparse event streams, instead of fixed frames. Benefiting from their distinct advantages, such as high dynamic range and high temporal resolution, event cameras have been applied to address 3D reconstruction, important for robotic mapping. Recently, neural rendering techniques, such as 3D Gaussian splatting (3DGS), have been shown successful in 3D reconstruction. However, it still remains under-explored how to develop an effective event-based 3DGS pipeline. In particular, as 3DGS typically depends on high-quality initialization and dense multiview constraints, a potential problem appears for the 3DGS optimization with events given its inherent sparse property. To this end, we propose a novel event-based 3DGS framework, named Elite-EvGS. Our key idea is to distill the prior knowledge from the off-the-shelf event-to-video (E2V) models to effectively reconstruct 3D scenes from events in a coarse-to-fine optimization manner. Specifically, to address the complexity of 3DGS initialization from events, we introduce a novel warm-up initialization strategy that optimizes a coarse 3DGS from the frames generated by E2V models and then incorporates events to refine the details. Then, we propose a progressive event supervision strategy that employs the window-slicing operation to progressively reduce the number of events used for supervision. This subtly relives the temporal randomness of the event frames, benefiting the optimization of local textural and global structural details. Experiments on the benchmark datasets demonstrate that Elite-EvGS can reconstruct 3D scenes with better textural and structural details. Meanwhile, our method yields plausible performance on the captured real-world data, including diverse challenging conditions, such as fast motion and low light scenes.
Forward citations
Cited by 4 Pith papers
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E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.
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GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.
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DeblurSplat: SfM-free 3D Gaussian Splatting with Event Camera for Robust Deblurring
A pose-free deblurring 3D Gaussian Splatting pipeline using DUSt3R point clouds, confidence-balanced sampling, and event-decoded latent image supervision.
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EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
EventSplat achieves real-time novel view synthesis from event-only camera streams by supervising 3D Gaussian Splatting with accumulated event differences, event-to-video-guided initialization, and spline-interpolated poses.
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