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Robot Navigation Using Physically Grounded Vision-Language Models in Outdoor Environments
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We present a novel autonomous robot navigation algorithm for outdoor environments that is capable of handling diverse terrain traversability conditions. Our approach, VLM-GroNav, uses vision-language models (VLMs) and integrates them with physical grounding that is used to assess intrinsic terrain properties such as deformability and slipperiness. We use proprioceptive-based sensing, which provides direct measurements of these physical properties, and enhances the overall semantic understanding of the terrains. Our formulation uses in-context learning to ground the VLM's semantic understanding with proprioceptive data to allow dynamic updates of traversability estimates based on the robot's real-time physical interactions with the environment. We use the updated traversability estimations to inform both the local and global planners for real-time trajectory replanning. We validate our method on a legged robot (Ghost Vision 60) and a wheeled robot (Clearpath Husky), in diverse real-world outdoor environments with different deformable and slippery terrains. In practice, we observe significant improvements over state-of-the-art methods by up to 50% increase in navigation success rate.
Forward citations
Cited by 3 Pith papers
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Visual-Language-Guided Task Planning for Horticultural Robots
A vision-language model drives a simulated greenhouse robot through simple crop-inspection tasks with ~87% success, but long multi-target tasks collapse to under 10% success.
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HALO: Human Preference Aligned Offline Reward Learning for Robot Navigation
HALO learns a vision-based navigation reward from human preference rankings on egocentric video, and an IQL policy using it beats several baselines in 10-trial real-world tests.
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A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation
VLN methods show a large sim-to-real gap; a hierarchical system reaches 51% real-world success versus 22% for a monolithic RGB-only system across ten physical scenes.
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