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$\mathcal{D(R,O)}$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping

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arxiv 2410.01702 v4 pith:VCJV5NFU submitted 2024-10-02 cs.RO

classification cs.RO
keywords objectroboticdexterousgraspgraspinghandsrobotacross
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the interaction between the robotic hand in its grasping pose and the object, enabling broad generalization across various robot hands and object geometries. Our model takes the robot hand's description and object point cloud as inputs and efficiently predicts kinematically valid and stable grasps, demonstrating strong adaptability to diverse robot embodiments and object geometries. Extensive experiments conducted in both simulated and real-world environments validate the effectiveness of our approach, with significant improvements in success rate, grasp diversity, and inference speed across multiple robotic hands. Our method achieves an average success rate of 87.53% in simulation in less than one second, tested across three different dexterous robotic hands. In real-world experiments using the LeapHand, the method also demonstrates an average success rate of 89%. $\mathcal{D(R,O)}$ Grasp provides a robust solution for dexterous grasping in complex and varied environments. The code, appendix, and videos are available on our project website at https://nus-lins-lab.github.io/drograspweb/.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

    cs.RO 2026-07 conditional novelty 6.0 of 10

    UHAS maps hand actions to deformations of a shared unit sphere and recovers joint commands via cascade IK, enabling multi-hand RL, zero-shot transfer, and modest real-world cube reorientation on LEAP and Allegro.

  2. Scaling Cross-Embodiment World Models for Dexterous Manipulation

    cs.RO 2025-11 conditional novelty 6.0 of 10

    A single particle-based world model trained on many simulated robot hands and real human hands can plan dexterous manipulation on robot hands it never trained on.

  3. One View, Many Worlds: Single-Image to 3D Object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

    cs.CV 2025-09 conditional novelty 6.0 of 10

    Given one RGB-D photo of an unseen object, an AI-generated 3D mesh, aligned jointly in metric scale and pose, yields state-of-the-art one-shot 6D pose estimation on YCBInEOAT, TOYL, and LM-O.

  4. CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World

    cs.RO 2025-02 conditional novelty 6.0 of 10

    CordViP achieves strong real-world dexterous manipulation by feeding a diffusion policy with pose-tracked 3D object models and hand point clouds, pretrained on contact maps and arm-hand coordination.

  5. Viser: Imperative, Web-based 3D Visualization in Python

    cs.CV 2025-07 accept novelty 5.0 of 10

    The paper describes Viser, an open-source imperative, web-based 3D visualization library for Python with scene and GUI primitives.

  6. A Survey: Learning Embodied Intelligence from Physical Simulators and World Models

    cs.RO 2025-07 conditional novelty 4.0 of 10

    Embodied intelligence learning is reviewed through the complementary lenses of physical simulators and world models, with a proposed IR-L0 to IR-L4 robot capability taxonomy.

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