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Cross-Embodiment Dexterous Grasping with Reinforcement Learning
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Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page https://sites.google.com/view/crossdex.
Forward citations
Cited by 2 Pith papers
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DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation
DexMachina uses decaying virtual object controllers as a curriculum to train bimanual dexterous policies that track demonstrated object states, and reports large gains over baselines on a new six-hand benchmark.
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MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
MEgoHand generates egocentric hand-object interaction motions from an RGB image, a text instruction, and an initial MANO hand pose using VLM-based semantics, monocular depth, and flow matching.
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