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DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation

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arxiv 2410.06756 v1 pith:NJZI4XAG submitted 2024-10-09 cs.CV

classification cs.CV
keywords meshskinningsurfacedeformationdreammesh4dgenerationrepresentationvertices
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Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the underlying representation, and struggle to achieve satisfactory spatial-temporal consistency and surface appearance. Drawing inspiration from modern 3D animation pipelines, we introduce DreamMesh4D, a novel framework combining mesh representation with geometric skinning technique to generate high-quality 4D object from a monocular video. Instead of utilizing classical texture map for appearance, we bind Gaussian splats to triangle face of mesh for differentiable optimization of both the texture and mesh vertices. In particular, DreamMesh4D begins with a coarse mesh obtained through an image-to-3D generation procedure. Sparse points are then uniformly sampled across the mesh surface, and are used to build a deformation graph to drive the motion of the 3D object for the sake of computational efficiency and providing additional constraint. For each step, transformations of sparse control points are predicted using a deformation network, and the mesh vertices as well as the surface Gaussians are deformed via a novel geometric skinning algorithm, which is a hybrid approach combining LBS (linear blending skinning) and DQS (dual-quaternion skinning), mitigating drawbacks associated with both approaches. The static surface Gaussians and mesh vertices as well as the deformation network are learned via reference view photometric loss, score distillation loss as well as other regularizers in a two-stage manner. Extensive experiments demonstrate superior performance of our method. Furthermore, our method is compatible with modern graphic pipelines, showcasing its potential in the 3D gaming and film industry.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AR4D: Autoregressive 4D Generation from Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    AR4D generates 4D content from monocular video by autoregressively deforming frame-wise 3D Gaussians, with progressive pseudo-view supervision from a pre-trained reconstruction model.

  2. AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

    cs.CV 2024-11 conditional novelty 6.0 of 10

    AC3D improves camera control in video diffusion transformers by conditioning only early denoising steps and the first 8 of 32 blocks, and by adding 20K static-camera dynamic videos to training.

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