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3D Vision-Language Gaussian Splatting

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arxiv 2410.07577 v2 pith:3VZDWKKG submitted 2024-10-10 cs.CV

classification cs.CV
keywords semanticmethodsmodalitysceneunderstandingvision-languageexistinggaussian
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A training-free graph-cut method selects 3D objects from Gaussian splatting scenes using sparse user scribbles, reaching 92.2 mIoU on NVOS with three interaction views.

  2. E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

    cs.CV 2026-07 conditional novelty 6.0 of 10

    3D Gaussian view-dependent colors are repacked as 3×3 matrices so geometry and color rotate together, giving exact rotation-equivariant recognition and world modeling in 3DGS.

  3. ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

    cs.CV 2026-07 conditional novelty 5.0 of 10

    ZeroSplat performs generalized referring segmentation in 3D Gaussian Splatting with no training or extra features, outperforming single-target baselines on two newly introduced benchmarks.

  4. CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting

    cs.CV 2025-05 conditional novelty 5.0 of 10

    CCL-LGS improves 3D open-vocabulary semantic segmentation by adding SAM2-based cross-view mask association and contrastive codebook learning to 3D Gaussian splatting.

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