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TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model

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arxiv 2410.10696 v1 pith:LW3G5UR3 submitted 2024-10-14 cs.CV cs.GR

classification cs.CVcs.GR
keywords avatardiffusionreenactmentspeakingenhanceonlyproposetalk-act
verification ladder T0 review T1 audit T2 compute T3 formal

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Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we propose to drive not only the faces but also the torso and gesture movements of a speaking figure. Inspired by recent advances in diffusion models, we propose the Motion-Enhanced Textural-Aware ModeLing for SpeaKing Avatar Reenactment (TALK-Act) framework, which enables high-fidelity avatar reenactment from only short footage of monocular video. Our key idea is to enhance the textural awareness with explicit motion guidance in diffusion modeling. Specifically, we carefully construct 2D and 3D structural information as intermediate guidance. While recent diffusion models adopt a side network for control information injection, they fail to synthesize temporally stable results even with person-specific fine-tuning. We propose a Motion-Enhanced Textural Alignment module to enhance the bond between driving and target signals. Moreover, we build a Memory-based Hand-Recovering module to help with the difficulties in hand-shape preserving. After pre-training, our model can achieve high-fidelity 2D avatar reenactment with only 30 seconds of person-specific data. Extensive experiments demonstrate the effectiveness and superiority of our proposed framework. Resources can be found at https://guanjz20.github.io/projects/TALK-Act.

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  1. Joint Learning of Depth and Appearance for Portrait Image Animation

    cs.CV 2025-01 conditional novelty 5.0 of 10

    A single diffusion model jointly generates portrait RGB images and aligned depth maps, and its fine-tuned variants can estimate depth, edit from depth, relight, and produce audio-driven talking heads with depth.

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