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Reasoning, Memorization, and Fine-Tuning Language Models for Non-Cooperative Games

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arxiv 2410.14890 v1 pith:VEOXA37Y submitted 2024-10-18 cs.AI

classification cs.AI
keywords gamemethodfine-tuninglanguagemodelsreasoningactionagents
verification ladder T0 review T1 audit T2 compute T3 formal
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We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks -- game summarization, area selection, action extraction, and action validation -- each assigned to a specific language-model agent. By constructing a tree of thoughts, the method simulates reasoning paths and allows agents to collaboratively distill game representations and tactics, mitigating the limitations of language models in reasoning and long-term memorization. Additionally, an automated fine-tuning process further optimizes the agents' performance by ranking query-response pairs based on game outcomes, e.g., winning or losing. We apply the method to a non-cooperative game and demonstrate a 65 percent winning rate against benchmark algorithms, with an additional 10 percent improvement after fine-tuning. In contrast to existing deep learning algorithms for game solving that require millions of training samples, the proposed method consumes approximately 1000 training samples, highlighting its efficiency and scalability.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers

    cs.AI 2025-02 conditional novelty 5.0 of 10

    A taxonomy-based survey of bidirectional game theory and LLM research, spanning evaluation, alignment, economic competition, and LLM-driven game solving.

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