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LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Images

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arxiv 2410.15636 v3 pith:6V6A2QHJ submitted 2024-10-21 cs.CV

classification cs.CV
keywords imagesposereconstructionunposedarbitrarycoordinateestimationgaussians
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Recent large reconstruction models have made notable progress in generating high-quality 3D objects from single images. However, current reconstruction methods often rely on explicit camera pose estimation or fixed viewpoints, restricting their flexibility and practical applicability. We reformulate 3D reconstruction as image-to-image translation and introduce the Relative Coordinate Map (RCM), which aligns multiple unposed images to a main view without pose estimation. While RCM simplifies the process, its lack of global 3D supervision can yield noisy outputs. To address this, we propose Relative Coordinate Gaussians (RCG) as an extension to RCM, which treats each pixel's coordinates as a Gaussian center and employs differentiable rasterization for consistent geometry and pose recovery. Our LucidFusion framework handles an arbitrary number of unposed inputs, producing robust 3D reconstructions within seconds and paving the way for more flexible, pose-free 3D pipelines.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. UFV-Splatter: Pose-Free Feed-Forward 3D Gaussian Splatting Adapted to Unfavorable Views

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Re-centering inputs, LoRA fine-tuning, and a Gaussian refiner let a pretrained pose-free 3D Gaussian Splatting model reconstruct objects from off-center, unknown camera views without any unfavorable-view training data.

  2. X-GRM: Large Gaussian Reconstruction Model for Sparse-view X-rays to Computed Tomography

    eess.IV 2025-05 conditional novelty 6.0 of 10

    A large transformer with fixed-voxel Gaussian splatting reconstructs CT volumes from 6-10 X-ray projections in under a second, substantially beating prior sparse-view methods in simulation.

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