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TexPro: Text-guided PBR Texturing with Procedural Material Modeling

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arxiv 2410.15891 v2 pith:HIKF47V6 submitted 2024-10-21 cs.GR cs.CV

classification cs.GRcs.CV
keywords materialproceduraltexprotextureexistinggenerategenerationgiven
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In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation

    cs.CV 2024-12 conditional novelty 7.0 of 10

    DI-PCG learns to invert procedural 3D generators by diffusing over their parameters, conditioned on DINOv2 image features, producing editable assets in seconds from a photo.

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