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Zero-Shot Scene Reconstruction from Single Images with Deep Prior Assembly
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Large language and vision models have been leading a revolution in visual computing. By greatly scaling up sizes of data and model parameters, the large models learn deep priors which lead to remarkable performance in various tasks. In this work, we present deep prior assembly, a novel framework that assembles diverse deep priors from large models for scene reconstruction from single images in a zero-shot manner. We show that this challenging task can be done without extra knowledge but just simply generalizing one deep prior in one sub-task. To this end, we introduce novel methods related to poses, scales, and occlusion parsing which are keys to enable deep priors to work together in a robust way. Deep prior assembly does not require any 3D or 2D data-driven training in the task and demonstrates superior performance in generalizing priors to open-world scenes. We conduct evaluations on various datasets, and report analysis, numerical and visual comparisons with the latest methods to show our superiority. Project page: https://junshengzhou.github.io/DeepPriorAssembly.
Forward citations
Cited by 2 Pith papers
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PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
PartCrafter generates several separable 3D part meshes at once from a single image by fine-tuning a pretrained 3D diffusion transformer with part identity tokens and local-global attention.
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Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling
Diorama produces a structured, CAD-based 3D scene model from one RGB image using pretrained foundation models and staged layout optimization, with no end-to-end training.
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