Pith. sign in

REVIEW 2 cited by

GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2411.01853 v3 pith:4AGBCVJB submitted 2024-11-04 cs.CV

classification cs.CV
keywords gaussiansurfacegvkfreconstructionscenekernelopenconsumption
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted implicit representations. In contrast, 3D Gaussian splatting (3DGS) uses an explicit and discrete representation, hence the reconstructed surface is built by the huge number of Gaussian primitives, which leads to excessive memory consumption and rough surface details in sparse Gaussian areas. To address these issues, we propose Gaussian Voxel Kernel Functions (GVKF), which establish a continuous scene representation based on discrete 3DGS through kernel regression. The GVKF integrates fast 3DGS rasterization and highly effective scene implicit representations, achieving high-fidelity open scene surface reconstruction. Experiments on challenging scene datasets demonstrate the efficiency and effectiveness of our proposed GVKF, featuring with high reconstruction quality, real-time rendering speed, significant savings in storage and training memory consumption.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition

    cs.GR 2025-07 reject novelty 5.0 of 10

    Wavelet-GS splits a 3D point cloud into low- and high-frequency wavelet parts, trains each with its own strategy, plus a relight module, reporting gains over prior 3DGS variants on four datasets.

  2. Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals

    eess.IV 2025-06 conditional novelty 5.0 of 10

    Simple interpolated grids beat tested INRs at equal parameter count on dense 2D and 3D signals, while INRs retain an edge on sparse, lower-dimensional signals.

Pith tools