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Efficient Density Control for 3D Gaussian Splatting
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3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase the number of Gaussians. However, the clone and split operations within ADC are not sufficiently efficient, impacting optimization speed and detail recovery. Additionally, overfitted Gaussians that affect rendering quality may exist, and the original ADC is unable to remove them. To address these issues, we propose two key innovations: (1) Long-Axis Split, which precisely controls the position, shape, and opacity of child Gaussians to minimize the difference before and after splitting. (2) Recovery-Aware Pruning, which leverages differences in recovery speed after resetting opacity to prune overfitted Gaussians, thereby improving generalization performance. Experimental results show that our method significantly enhances rendering quality. Due to resubmission reasons, this version has been abandoned. The improved version is available at https://xiaobin2001.github.io/improved-gs-web .
Forward citations
Cited by 3 Pith papers
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Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
A geometry and gradient-based partitioning strategy enables scalable block-wise 3D Gaussian Splatting for large-scale panoramic outdoor scenes.
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Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting
Perceptual-GS guides 3D Gaussian densification with a learnable sensitivity branch trained on binary edge maps, improving LPIPS and reducing Gaussian count compared with vanilla 3DGS.
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Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
A split-then-clone densification schedule with energy-guided multi-resolution training roughly halves 3D Gaussian Splatting training time while keeping reconstruction quality.
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