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DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
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We introduce Dynamic Gaussian Splatting SLAM (DGS-SLAM), the first dynamic SLAM framework built on the foundation of Gaussian Splatting. While recent advancements in dense SLAM have leveraged Gaussian Splatting to enhance scene representation, most approaches assume a static environment, making them vulnerable to photometric and geometric inconsistencies caused by dynamic objects. To address these challenges, we integrate Gaussian Splatting SLAM with a robust filtering process to handle dynamic objects throughout the entire pipeline, including Gaussian insertion and keyframe selection. Within this framework, to further improve the accuracy of dynamic object removal, we introduce a robust mask generation method that enforces photometric consistency across keyframes, reducing noise from inaccurate segmentation and artifacts such as shadows. Additionally, we propose the loop-aware window selection mechanism, which utilizes unique keyframe IDs of 3D Gaussians to detect loops between the current and past frames, facilitating joint optimization of the current camera poses and the Gaussian map. DGS-SLAM achieves state-of-the-art performance in both camera tracking and novel view synthesis on various dynamic SLAM benchmarks, proving its effectiveness in handling real-world dynamic scenes.
Forward citations
Cited by 2 Pith papers
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CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
CubifyGS maintains 3DGS maps under rigid object rearrangements via reusable Gaussian assets, explicit prune/retrieve/align operations, and event-triggered local optimization, outperforming baselines on a new dynamic b...
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DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments
DyPho-SLAM uses prior-image masks and adaptive feature selection to keep camera tracking accurate while building a photorealistic static 3D map in real time.
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