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Paper Citation Record · LEDGER

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

As of 15 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 7 inbound Pith citation observations for arXiv:2411.14974.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.14974 v3

Coverage vector

measured 60 of 60 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T14:44:31.715736Z

measured 67 of 67 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 7 of 7 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-12T13:16:59.191503Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-20T11:28:14.583566Z

Reference resolution

60 of 60 outbound references displayed

  • verified exact5
  • verified fuzzy45
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 9fe1584d-828b-403b-ad7a-2b97d98cab72 · outbound

This paper cites Seitz, and Richard Szeliski.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Seitz, and Richard Szeliski

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.475578Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.917433Z digest=sha256:198c8abd21bc2841880ed765259293e32c8cc89f0202886166ba00771a3fc671

Observation e5aafa0f-468c-412d-a55d-22b59bcf7ccd · outbound

This paper cites Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.437920Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.931700Z digest=sha256:c26a33143482a37b18411459aaa4ce2bc0752459e0e296e2be682c2bbf2e5d31

Observation c3073b64-2864-4b0c-a2bc-27ebcbd19f28 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.385327Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.943855Z digest=sha256:871dd14bf15ed930e379013ae5da02e7f8eb9d722fb5f5c8373f255a106558eb

Observation ecb41d43-df3f-45df-97b3-51780b36fe0c · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.335941Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.952073Z digest=sha256:541e6d53327b9848599de5bef71e625102e6d947f1aad9544b6b52d6616344f0

Observation f5e9d644-b8ac-4748-bff0-0910bbbe6603 · outbound

This paper cites Chan, Connor Z.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Chan, Connor Z

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.285246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.966026Z digest=sha256:a9a6e759409969c41a0668f1006fc72043344c674e3bf64237db29db1941faa2

Observation a1074760-f06e-4cb5-8682-922b12d4b8c6 · outbound

This paper cites TensoRF: Tensorial radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TensoRF: Tensorial radiance fields

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.235141Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.982061Z digest=sha256:36620092f76cc86862d9d372b8bf8016006d853620a301ba75cc95e9f0748118

Observation 12dc8493-5cdd-428d-b3ec-5245e7a65d46 · outbound

This paper cites BSP-net: Generating compact meshes via binary space partitioning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BSP-net: Generating compact meshes via binary space partitioning

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.203838Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:30.998065Z digest=sha256:6bccd45215682335492fc0b6716b9d70d2133e807f824ad15a43d29f92a02a83

Observation b003fa97-f2f9-4b8e-bca4-c6f3170770aa · outbound

This paper cites Conway and Neil J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Conway and Neil J

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.177954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.006031Z digest=sha256:49abc54b2dc5ad4d2facd2e24c496a2e11021894f628e3cb52853c90a3ee4297

Observation 970e7131-b4c9-4cba-8f66-b0f13ea94222 · outbound

This paper cites CvxNet: Learnable convex decomposition.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes CvxNet: Learnable convex decomposition

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.155713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.019213Z digest=sha256:fbc05940b6e10114380686313ef7611098c63f575450d49cec45316bb77e7cd5

Observation afff0b8f-ffdd-4f80-a0c2-8c0107e68bef · outbound

This paper cites Drebin, Loren Carpenter, and Pat Hanrahan.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Drebin, Loren Carpenter, and Pat Hanrahan

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.122064Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.033410Z digest=sha256:61bc7d815793e6298ab61e8912323e88d533cba29ec37453cc54958ba3bc53f2

Observation 5103560d-6fac-4716-8392-0db6060980c7 · outbound

This paper cites Learning to render novel views from wide-baseline stereo pairs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning to render novel views from wide-baseline stereo pairs

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.046615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.042582Z digest=sha256:acd4a67d12ae5eaa2d2345a718c42300a84b60dfbe0c3883ea9f377e8f92c1d2

Observation 6a527b6f-92f9-473b-9682-a6b043419ff7 · outbound

This paper cites Faugeras.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Faugeras

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.003497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.062876Z digest=sha256:f0678a114c1aafe3be140b960f269278ddbf6fe119ec230ea851449d12034826

Observation 2711d501-a324-4ee1-b865-6f2913a94ce5 · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Plenoxels: Radiance fields without neural networks

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.975751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.085670Z digest=sha256:c43a0cccd1c1e7e842ef7fb0e09bd5a5f8431379359357cc6c234ef2bd0af429

Observation d1c3345d-537f-46fe-9e1a-35e0edc1386e · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 14

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.926739Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.092109Z digest=sha256:5ce36a8b6e5b6658b0381ff0ca6b504d27560e7277ded0adea966df8393cb35c

Observation 7749c55e-4a0c-4ca0-913f-5a2c5ae9c98e · outbound

This paper cites Point-Based Graphics.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Point-Based Graphics

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.906899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.106287Z digest=sha256:53206ba0ccb188fe53aea2b17e25429dafbcdd868438b1bebb22fd710592ada9

Observation b6708c30-cd17-4080-8cb1-03fbd448fae7 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 16

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.861291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.122943Z digest=sha256:4abc197f43afc8600e5b5a091551df7fe83b06f5bbfc24155af7eb1f8f3eb80d

Observation 7faa4f32-cd1a-4e25-a344-acf37d8fd8b4 · outbound

This paper cites SPARF: Large-scale learning of 3D sparse radiance fields from few input images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes SPARF: Large-scale learning of 3D sparse radiance fields from few input images

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.830505Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.128972Z digest=sha256:8a5ce5a42ebd9e5e9089670763fde6334b594218bbca4fed445594382ae878aa

Observation af53188b-5bc9-4242-9e5c-e4a34e2a91ca · outbound

This paper cites GES: Generalized exponential splatting for ef- ficient radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes GES: Generalized exponential splatting for ef- ficient radiance field rendering

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.791884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.134276Z digest=sha256:24f2ff312d32e8b68ce90b0f560afcf25ab1a6afd10807bde0c23d9ff965d1c3

Observation 5545aad8-41ff-4ad2-89ce-90713963ffe3 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Deep blending for free-viewpoint image-based rendering

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.741044Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.154810Z digest=sha256:12114016b9f4eab31d2992783189630ff11270bda16b28680e9e3ca53fa36d49

Observation a9a9af21-ae29-412e-b3a6-602bbca8f93f · outbound

This paper cites Srinivasan, Ben Mildenhall, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Ben Mildenhall, Jonathan T

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.719743Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.165199Z digest=sha256:b7e2eabe66639c59efd79c96142653c04631d898d94d8ebcd4f08a8fe785262a

Observation 8ab84ff4-97c8-4a92-b413-692bdf7b04ea · outbound

This paper cites 2D Gaussian splatting for geometrically ac- curate radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 2D Gaussian splatting for geometrically ac- curate radiance fields

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.681650Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.181803Z digest=sha256:a3a2219e573d3412b27b47893fe23eb2abe5dbd019a89b51ea7d8379e3502dd2

Observation 47538f7c-c3a5-4b46-8161-cc7174a1e9ef · outbound

This paper cites Putting NeRF on a diet: Semantically consistent few-shot view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Putting NeRF on a diet: Semantically consistent few-shot view synthesis

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.654061Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.204171Z digest=sha256:44d7e2c92bec335313af8d52f4ad610d724ed2419a2bebe43073bffd18d9517d

Observation 312c21aa-df56-46f3-8c33-b7b191f5a69b · outbound

This paper cites Kajiya and Brian P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Kajiya and Brian P

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.573210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.218206Z digest=sha256:75b9f4cc2ef7ceb60d62f6b4f0e7ead065d51e4fc7a657b4d5514978a29cf92c

Observation 59511cf9-9e21-414e-b349-3a63af2ad4f0 · outbound

This paper cites Neu- ral 3D mesh renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Neu- ral 3D mesh renderer

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.533352Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.228771Z digest=sha256:9768305f98398343cb4867bbdeb10db360439f7347e59b4e0768ab7f3e7ad5f4

Observation 5aef7e8b-56e3-45fa-b423-7817b859dd9f · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 3D Gaussian splatting for real-time radiance field rendering

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.502566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.254570Z digest=sha256:480939bd0378d974bb6df949aa6c8d41823b0bc186d3aea5ffb5003b07229bc6

Observation 6a24be26-4348-4020-be26-4dd627d9f601 · outbound

This paper cites InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.443366Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.278080Z digest=sha256:038ff384f0b05064a279bae824bf27d0972e34e10591a029bd8b02ed732bd9a5

Observation c688d3ff-34b6-4502-a08b-04c210545080 · outbound

This paper cites Tanks and temples: benchmarking large-scale scene reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tanks and temples: benchmarking large-scale scene reconstruction

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.382694Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.286229Z digest=sha256:7ee1fe1526a529b8708b7acfdff9cbe6b248081224e1a31d8559f3a9a2b023a8

Observation 1db70634-08bd-4b9e-89b8-fbfb97ffb935 · outbound

This paper cites Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

Reference 28

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.503376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.305331Z digest=sha256:43f08329e663037918f29102229d7e4eff6e418973832fd41b52fc24046c5616

Observation 7362a173-ca06-43ce-a905-c1fec4418a86 · outbound

This paper cites Compact 3D Gaussian representation for radiance field.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compact 3D Gaussian representation for radiance field

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.335595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.315873Z digest=sha256:238253328c3fe351b13c366df685f74b36da52ff3044940ceb89c4db54ec0f70

Observation 0b26bbcb-1fc0-410c-80bc-2eb365b1e0dd · outbound

This paper cites Efficient ray tracing of volume data.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Efficient ray tracing of volume data

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.300940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.322562Z digest=sha256:71f5c4fee67c7f3f4ad22c102fa21c1d0f0cc98b8fcbd31e2a6b49ee28bf5004

Observation a1dada25-a7ee-4215-b4e1-e553875466f6 · outbound

This paper cites Pa- parazzi: surface editing by way of multi-view image process- ing.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pa- parazzi: surface editing by way of multi-view image process- ing

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.233447Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.329509Z digest=sha256:cf276c7060dbb418d1409d38fb4874a9fc074907855a7930cb9ec19affc6c91e

Observation a7bc51f5-70e2-40f7-9908-9f095c8dece3 · outbound

This paper cites Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.191332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.341492Z digest=sha256:33ed2a60c0b3a59f643edff51cdd8980d0117b94f72a61e787d5bd0df34a7d26

Observation cd9444e1-35c2-46fe-b7f4-4e70cc4758ac · outbound

This paper cites Loper and Michael J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Loper and Michael J

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.175712Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.354457Z digest=sha256:d17ba7211717be829ccc43b9b57a294ed8c423bef1a46e5c23e83ce9e35fb5f6

Observation 7b14370e-a043-4580-9315-0dcc2f67fa3f · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.360873Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.360873Z digest=sha256:e990b12ff9dad819cf5f73a6f65d171c9667e5e48e7057ae74578ef2e648ff35

Observation 7e9379c6-459a-49db-a25f-e57e949caa2e · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.373076Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.373076Z digest=sha256:80830931a3c8d36b636878bd3fc04ff101d208153c77520551351519c6386ec8

Observation abba3582-ca21-4fe6-b812-779ea82cafb2 · outbound

This paper cites TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.142590Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.393807Z digest=sha256:1c7d45c99dee1ed7d03a554f899bb996ccd87fb0c61e425f4c4cd74617d2a188

Observation e255a841-7e20-4fc5-82c0-c4750b547358 · outbound

This paper cites Optical models for direct volume rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Optical models for direct volume rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.108228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.417269Z digest=sha256:2e352fea0ae994701ba1af452c741e36f1de5f22d45066bd87cd11dc8c327f98

Observation 84345a95-5637-44bd-8d4d-7d9bf5e91550 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Matthew Tancik, Jonathan T

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.078827Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.423703Z digest=sha256:e0af706b98c18b4178ec39e05cc5510db67e85e83021564339ca44245aae4532

Observation c72aa370-c98b-4e9a-9624-e854b08f64c6 · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.448106Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.448106Z digest=sha256:c3adf6aae27f497bbbcbab7a077ec00de0a338e704cea0c0b334d33e080f3605

Observation 86a9e765-0bde-49ca-a9e6-ac803300e541 · outbound

This paper cites Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.002223Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.463990Z digest=sha256:0bd8507b880c730d46fbc273b2c47d862834a331639ac93517f5fc97bb8e8b50

Observation f62b6eb3-2ccd-44be-8ffe-95eeb32510a2 · outbound

This paper cites Compressed 3D Gaussian splatting for accelerated novel view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compressed 3D Gaussian splatting for accelerated novel view synthesis

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.946244Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.475765Z digest=sha256:4f01da681111d065327c768c2241a3c0f0bead2f9a14c6e158e6cd5d4c59cc60

Observation 1daa889f-4fb5-4e75-bb07-c7096cadd626 · outbound

This paper cites Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids

Reference 42

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.328732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.482695Z digest=sha256:46127528166b267ed7546e3393bdd101fec7e99e5fabff54701c30553bbab70e

Observation 678aaf6d-eb96-4525-8a1c-0964fba11662 · outbound

This paper cites Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.491913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.491913Z digest=sha256:d6bd5c842dff8e8602fa79bf38d809c1dc873353c2c68534993ea340ad8d5121

Observation c3bbe1b7-03ff-4086-a5df-08199b696bc7 · outbound

This paper cites Preparata and Sie June Hong.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Preparata and Sie June Hong

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.904625Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.499725Z digest=sha256:dd4e9d055736d89d4d99b8d7604c38ad0ab1562ba0f1c1cffc3844fad36a81ff

Observation 581739ad-d939-4425-9b60-5e08b259f9e3 · outbound

This paper cites KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.869995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.503718Z digest=sha256:f86fac4da395bf21c49ccf2e3fb3caac545444fe924d4b945edbf47ecf2e17e1

Observation 26c1d388-fd38-4ecb-b53d-e75afb215674 · outbound

This paper cites MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.842892Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.508311Z digest=sha256:740f83f17fa0941023f81d032612da2c40926f0dba720f8ae56bf7589b6a2616

Observation bafeb557-2741-4071-964b-278d6e91cf03 · outbound

This paper cites Differentiable convex polyhedra opti- mization from multi-view images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Differentiable convex polyhedra opti- mization from multi-view images

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.812253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.517387Z digest=sha256:21120e2ee3817ea199b34307fcc87824053e832be97b8df4d9fdcf643868f41b

Observation 98d629a4-3b90-473a-bc45-a784be6a459b · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.783198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.532160Z digest=sha256:8ebf625c5341b0d40de92ad6642b2ce48159ef0506a1c0ed8faf553fc25ebeec

Observation d07d065b-dcac-450b-8fa4-9ae1ae90c199 · outbound

This paper cites Learning Shape Abstractions by Assembling Volumetric Primitives.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning Shape Abstractions by Assembling Volumetric Primitives

Reference 49

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.224087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.551572Z digest=sha256:1dc9902eb967303dda1a49b0a2e0c214e6796eeba16003b60183148c6fe0f21b

Observation 36cce974-81d6-4e56-b0a9-e4cee9f0ec64 · outbound

This paper cites Barron, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, and Pratul P

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.749711Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.562000Z digest=sha256:77b0d4f3791e6c794dc403ed6ce7bfcfbb6a7a5eee60666480a5cfb99d1b1111

Observation e5a30563-9284-4754-a3cf-d39d64971e33 · outbound

This paper cites Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.153554Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.570377Z digest=sha256:635fff3b94c090c57865ed08af6ecf96a1d3c9a33a9cca42fd53b687e36721f2

Observation 17673602-966a-4d34-be2d-b1c1e3508279 · outbound

This paper cites BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.580308Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.580308Z digest=sha256:f6ad3d1dc006fd0def139ccdc41b77bff51f24390262dad2fe9ea10e3c481caa

Observation f264b9ba-95b8-448d-8b47-d044afc4ee85 · outbound

This paper cites pixelNeRF: Neural radiance fields from one or few images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes pixelNeRF: Neural radiance fields from one or few images

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.720991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.594878Z digest=sha256:6fb644bdae510321d402f5a7efddccc837e9c189a26c124a1d7b013802bdce28

Observation 802c22da-c45e-4cc0-8c8f-e6cb76f5eb39 · outbound

This paper cites Mip-splatting: Alias-free 3D Gaussian splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Mip-splatting: Alias-free 3D Gaussian splatting

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.684748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.619183Z digest=sha256:2073fd212e5487d6718895e47b8afa34c4e86c3b6d2e091cf537b7b52a222d56

Observation 5e1d7699-7ca7-4040-8bbd-fbc618bdce73 · outbound

This paper cites NeRF++: Analyzing and Improving Neural Radiance Fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes NeRF++: Analyzing and Improving Neural Radiance Fields

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.633782Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.633782Z digest=sha256:e1d095fd648d1784f6438cb953d1b4db409daee2ce9d54148d24f5ebcb73ece9

Observation 46412eea-4e6a-4e41-813b-2c5bbba7705e · outbound

This paper cites HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.651992Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.651992Z digest=sha256:2becae73a2ba1ee886c68336b193c17d480e761422cc7ae252cb61483cce4fe9

Observation e9bc9b5f-e023-4420-8aee-28f2bc68f6e9 · outbound

This paper cites The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.651258Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.663154Z digest=sha256:d590271882fac37e61ef7d1acf9a42bef6f5ec5739a2c4aafa6e292208814524

Observation 86bd8e19-78e2-462c-984b-a314770ab0de · outbound

This paper cites We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.582510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.676256Z digest=sha256:1700ebc0c221089983f071cb810fa9201465c1bb5bdbc8307a44788b8091379b

Observation 86769f9d-3abb-4b44-b5d8-8323f1ab0245 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 59

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:32.544502Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.698826Z digest=sha256:3ecafa107ac48163adeefd82a2a4a37294cdd8e20113a64c5f7e435f29405b44

Observation 6b48caab-a200-4e68-bbd6-b8f3ad2e45ac · outbound

This paper cites Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training

Reference 60

Resolution
verified exact
raw_fallback, observed 2026-08-12T14:44:31.922596Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T14:44:31.715736Z digest=sha256:f6192faca1af0ffe67fb5c1240dfd8692660fbcb3ba1c366f1dad409cf1ac542

Pith citing papers

Observation 3e78bafa-f407-4b8b-9010-b482571f6217 · inbound

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives cites this paper.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.191503Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.191503Z digest=sha256:e77f0b7878d80cc935633d1f747a2c196299ce0abed72ac089cdfc24ef68b9b5

Observation 28c664d7-7c2c-43bb-b9ed-6a363ca6ad2b · inbound

Deformable Radial Kernel Splatting cites this paper.

Deformable Radial Kernel Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-11T14:43:00.211652Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:43:00.211652Z digest=sha256:2108368fc4407820d5c4997d09fac2d7ce1bb714f9ece403415bdfdf4a0ffc39

Observation b876ab52-293f-45da-81a2-5982fb025bd8 · inbound

Deformable Beta Splatting cites this paper.

Deformable Beta Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-10T13:40:20.719551Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T13:40:20.719551Z digest=sha256:dbbceb03243602fdba5096a79d64da29544bdb0328a04f6f20aba15143199836

Observation d081b38e-fa6c-4044-bc82-93749ee5ab5b · inbound

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes cites this paper.

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-07T14:02:51.164225Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:02:51.164225Z digest=sha256:cdb1928e85e54262d68ca68700cc3abc2b495ccf5a906be64bfdc58e8da7f9b9

Observation 573d4e58-35c4-4d39-9bbb-f8395400706d · inbound

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals cites this paper.

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T04:58:28.967365Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:58:28.967365Z digest=sha256:f6fcc16c005a2235493cfbb24b33948bd27745e9ffd5092a50c4844d15b2e0c2

Observation 89a8e173-bd0b-4675-b8e6-f0f0347feb74 · inbound

2D Triangle Splatting for Direct Differentiable Mesh Training cites this paper.

2D Triangle Splatting for Direct Differentiable Mesh Training 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
verified exact
arxiv_id, observed 2026-05-19T08:27:11.104180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-19T08:27:04.467719Z digest=sha256:2b7714cee6ec0438ed0281e772d3720ee880431b46fce8b7621f3643a26085db

Observation 9e19881a-7098-4dd8-b0d7-78a371bc1aa6 · inbound

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine cites this paper.

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 34

Resolution
verified exact
arxiv_id, observed 2026-05-20T11:28:14.585188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-20T11:23:58.250709Z digest=sha256:582a96c1cf48bfe3bebd3d7ec9609f069fb89bd21e9c92276325bf8a1b8dad67