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SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

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arxiv 2411.16816 v3 pith:ZSLJKXN4 submitted 2024-11-25 cs.CV cs.GR

classification cs.CVcs.GR
keywords renderinglidarsplatadautonomouscameradatadrivingmethods
verification ladder T0 review T1 audit T2 compute T3 formal
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Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. See https://research.zenseact.com/publications/splatad/ for our project page.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ExtraGS: Geometric-Aware Trajectory Extrapolation with Uncertainty-Guided Generative Priors

    cs.CV 2025-08 unverdicted novelty 6.0 of 10

    ExtraGS combines Gaussian-SDF road surfaces, far-field Gaussians, and spherical-harmonics uncertainty gating to generate geometrically consistent extrapolated driving views.

  2. R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision

    cs.CV 2025-06 conditional novelty 6.0 of 10

    The survey formalizes degradation-aware rendering for 3D Low-Level Vision and organizes roughly 100 methods on super-resolution, deblurring, weather removal, restoration, and enhancement in NeRF and 3DGS pipelines.

  3. SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting

    cs.CV 2025-12 conditional novelty 5.0 of 10

    SurfFill completes missing thin structures in LiDAR point clouds by focusing Gaussian surfel splatting on density-ambiguous regions surrounding the gaps.

  4. Impact of Solar Particle Events on Space Radiation Shielding: OLTARIS Simulation and Quantum Optimization of Material Selection using QAOA and VQE Algorithms

    physics.med-ph 2025-08 reject novelty 5.0 of 10

    The abstract claims quantum-optimized shielding material selection, but the full text is an unrelated 3D Gaussian Splatting paper, so the claim is unsupported.

  5. Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

    cs.CV 2025-07 conditional novelty 5.0 of 10

    A split-then-clone densification schedule with energy-guided multi-resolution training roughly halves 3D Gaussian Splatting training time while keeping reconstruction quality.

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