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DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses

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arxiv 2412.00397 v1 pith:4OA5TXRM submitted 2024-11-30 cs.CV

classification cs.CV
keywords humanguidancecuesgeometryimagesanimatingdiffusiondreamdance
verification ladder T0 review T1 audit T2 compute T3 formal
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In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

    cs.CV 2025-08 conditional novelty 6.0 of 10

    E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.

  2. OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A benchmark and five-million-clip dataset for evaluating and training subject-to-video generation models, with three new metrics for subject consistency, naturalness, and text alignment.

  3. Follow-Your-Creation: Empowering 4D Creation through Video Inpainting

    cs.CV 2025-06 conditional novelty 5.0 of 10

    Follow-Your-Creation fine-tunes the Wan2.1 video inpainting model on composite point-cloud and editing masks so a single monocular video can be converted into editable 4D video with new camera motion.

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