REVIEW 5 cited by
Playable Game Generation
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.
Forward citations
Cited by 5 Pith papers
-
CustomX: Unified Character, Action, and Scene Customization in Video World Models
AniX generates controllable videos of a user-supplied character performing typed actions inside a user-supplied 3D scene by fine-tuning a pre-trained video generator on small locomotion datasets.
-
Matrix-Game: Interactive World Foundation Model
A 17B-parameter diffusion model generates controllable, physically consistent Minecraft video from a reference image and user actions, beating Oasis and MineWorld on a new benchmark.
-
Pre-Trained Video Generative Models as World Simulators
A lightweight action-conditioning module and a motion-reinforced loss convert pre-trained video generators into action-following world simulators that also speed up model-based reinforcement learning.
-
Goku: Flow Based Video Generative Foundation Models
A joint image-video generation model family reports state-of-the-art benchmark scores using rectified flow transformers, with all key evidence self-reported and no artifacts released.
-
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
Discussion (0). Continue with ORCID to comment.