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Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

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arxiv 2412.07766 v2 pith:QNHEIASY submitted 2024-12-10 cs.CV cs.GR

classification cs.CVcs.GR
keywords texturegenerationmake-a-texturemethodbackprojectioncreationdiffusionfaces
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We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FlexPainter: Flexible and Multi-View Consistent Texture Generation

    cs.GR 2025-06 conditional novelty 6.0 of 10

    FlexPainter combines multi-view grid generation, UV-space view synchronization with a learned weighting network, and multi-modal embedding control to generate consistent, high-resolution textures from text and image prompts.

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