REVIEW 3 major objections 5 minor 1 cited by
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion
T0 review · 3 major / 5 minor · reviewed 2026-08-11 · deepseek-v4-flash
Pith's one-line read One diffusion model performs rendering and inverse rendering together, and the two tasks help each other.
desk verdict A promising unified rendering/inverse-rendering framework whose central cycle-consistency loss is written in a way that doesn't do what the text claims, and the code needed to resolve the ambiguity isn't available. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The engine is a dual-stream latent diffusion with two timesteps: during a rendering iteration the clean attributes are fed at timestep 0 while the RGB latent is noised to a random timestep; during inverse rendering the roles flip. The two streams cross-communicate through zero-convolution connections at mid-block features, and the cycle-consistent loss re-renders the model's own inverse output to compute an extra regression target.
What would settle it
Reimplement the model with the cycle loss exactly as written in Equation 5 (conditioning on original C and noisy inverse output) and compare to the described implementation on the validation split used in Table 2; if the reported 2 dB albedo gain disappears when the loss is implemented as written, the core contribution rests on a specification error.
Extended reading notes
Core claim
The central discovery is that jointly training the two conditional distributions with a shared dual-stream architecture and a cycle-consistent re-rendering loss improves both tasks, with inverse rendering reaching albedo PSNR 23.20, SSIM 0.9182, LPIPS 0.0532, beating the strongest baseline (IntrinsicAnything) by 0.5 PSNR and 0.0036 SSIM. Ablations show that removing the unified training drops albedo PSNR by roughly 4.6 dB, and removing the cycle-consistent constraint drops it by about 2 dB, supporting the claim that the two processes facilitate each other.
Load-bearing premise
The entire benefit of the cycle-consistent constraint rests on that loss actually re-rendering the model's own inverse predictions through a second diffusion pass, but the equation as printed appears to condition on the original attributes and a noisy inverse output instead.
Editorial extensions
If this is right
- One trained model can both edit materials from a real photo (inverse render, tweak attributes, re-render) and synthesize images directly from attributes, removing the per-scene optimization and path-tracing cost of traditional rendering.
- Cycle consistency acts as a self-supervised regularizer that reduces the ill-posedness of inverse rendering, so single-image decomposition improves without needing multi-view or ground-truth materials.
- The unified model yields relighting and normal estimation that beat dedicated optimization-based baselines (NvdiffRec, GaussianShader) on the synthetic test set.
- The dual-stream timestep scheme from UniDiffuser transfers from text-image to image-attribute pairs, giving a recipe for unifying other forward/inverse modality pairs.
Reading between the lines
- The improvement from 'unified' training might partly come from weight sharing acting as a multi-task regularizer; a test would be to compare against an ensemble of two independently trained models with the same total compute.
- The cycle-consistent constraint could be viewed as a form of self-distillation; one could test whether a simpler reconstruction loss on the inverse output alone (auto-encoding) captures part of the gain.
- The synthetic-to-real domain gap the authors acknowledge suggests the next testable step: fine-tuning on a small set of real images with a cycle loss should materially close the gap they observe in real-world inversing.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes Uni-Renderer, a unified dual-stream diffusion framework that performs both rendering (attributes to RGB) and inverse rendering (RGB to attributes) in a single model. The method uses two pre-trained diffusion branches conditioned on each other through a dual-stream architecture, with timestep scheduling that forces one branch clean so that the two conditional distributions q(x0|y0) and q(y0|x0) are learned. A cycle-consistent constraint is introduced to improve inverse rendering by re-rendering the model's own predictions. The authors train on a large synthetic dataset rendered from Objaverse assets and report quantitative and qualitative improvements over several baselines, with ablations showing that both the unified training and the cycle constraint contribute to the reported gains.
Significance. If the central mechanism is correctly specified, the paper offers a plausible and practically relevant contribution: a single diffusion model that approximates the rendering equation in both directions, with a consistency constraint that targets the ambiguity of inverse rendering. The reported quantitative gains are substantial, and the ablation structure directly supports the unified-training claim. The main weakness is that the cycle-consistent loss, which is the paper's core mechanism for reducing ambiguity, is written in a way that appears inconsistent with the text, and the implementation details needed to verify the gradient path are missing. Because the code and dataset are not yet available, this ambiguity cannot currently be resolved from the manuscript. The paper should be credited for the scale of the dataset effort and for evaluating both forward and inverse rendering, but the central mechanism needs a precise and verifiable specification.
major comments (3)
- [3.2, Eq. (5)] The cycle-consistent loss is written as L = E[||x0 - xhat0(xhat_rgb, t, C)||^2], but the surrounding text says the cycle uses 'the model's predicted inverse results to perform an additional cycle of rendering.' If C denotes the same ground-truth attribute set defined in Section 3, then the second denoising pass is conditioned on the original attributes, and no gradient flows from this loss into the inverse-rendering branch; the loss reduces to another forward-rendering reconstruction from the correct attributes. The symbol xhat_rgb is also ambiguous: it is called a 'noisy input' rather than a re-rendered image produced from predicted attributes, and the subsequent sentence uses xhat0(xt, t, C), inconsistent with the equation. This is not a cosmetic issue: the 'Ours w/o constrain' ablation in Tables 2 and 3 credits the cycle constraint with large gains, so the exact form of the loss and the gradient path determine whether the reported improvements can be attributed to cycle consistency. Please rewrite Eq. (5) with unambiguous definitions of C_hat and xhat_rgb, specify whether gradients pass through both branches, and clarify whether the predicted attributes are produced by a one-step x0 prediction or by full denoising.
- [3.2 and Supplementary Algorithm 1] The training procedure for the cycle-consistent constraint is underspecified. The pseudo-code in Section 6.3 only describes how timesteps are sampled; it does not state when the cycle loss is computed, how many forward passes are required, whether the re-rendered output is detached or differentiated, or what the target x0 in Eq. (5) is (the original clean image, presumably). Since the core claim is that the cycle constraint mitigates ambiguity, this omission is load-bearing. Please provide a complete training algorithm, including the exact inputs to the second denoising pass and the loss computation.
- [Section 4.3 and Tables 2-3] The ablations are not described with enough precision to interpret the reported improvements. 'Ours w/o unified' is said to be trained without the unified framework, but the text does not specify how the two separate models are trained or whether they share any components. 'Ours w/o constrain' is the same ablation as 'Ours w/o re-render' in Table 1, but the terminology differs between tables. Please state exactly which components are removed in each ablation and, for the unified ablation, how the two-stream coupling is disabled while keeping the timestep scheduling and data identical.
minor comments (5)
- [Abstract and Section 3.2] The phrase 'cycle-consistent constrain' is used throughout; the standard term is 'constraint'.
- [Figure 2] Figure 2 does not illustrate the cycle-consistent re-rendering pass, even though it is a central contribution. A diagram showing the second pass and where the loss is applied would help readers understand the mechanism.
- [References] Reference [44] has the author names reversed ('Chen Xi, Peng Sida, ...' instead of 'Xi Chen, Sida Peng, ...') and is missing the title; reference [16] lacks the conference or venue information.
- [Section 4.2.2] The roughness and metallic MSE results are reported for only two optimization-based baselines because the data-driven baselines do not estimate these properties, but the text should state this explicitly in the main paper rather than only in the supplementary.
- [Section 6.3, Algorithm 1] The algorithm returns 'timesteps' but the loop variable and comments are inconsistent ('all t' vs 'timesteps'), which makes the pseudocode harder to follow; please align notation.
Circularity Check
No circularity: the unified rendering/inverse-rendering framework is trained on external synthetic data and evaluated against external baselines; the Eq. 5 conditioning inconsistency is a specification concern, not a circular reduction.
full rationale
The paper's derivation chain is data-driven: the model is trained on a synthetic paired dataset rendered from Objaverse assets and evaluated against external baselines (IntrinsicAnything, RGB2X, NvDiffRec, GaussianShader, etc.). No quantitative result is obtained by fitting to the test set, and no load-bearing claim is justified by a self-citation chain. The dual-stream design and two-timestep conditional modeling are explicitly inspired by UniDiffuser [1], an external prior work with no overlapping authors, so the architecture choice has independent support. The cycle-consistent constrain in Section 3.2 is described as using the model's predicted inverse results to perform an additional cycle of rendering, but Eq. 5 as written conditions on the ground-truth attribute set C rather than the predicted attributes, which would prevent gradients from flowing into the inverse-rendering branch as claimed. This is an internal specification inconsistency that may affect whether the reported ablation improvement is attributable to cycle consistency, but it is not a circular reduction: the loss is a training objective, not a fitted parameter renamed as a prediction, and no equation in the paper reduces to its own inputs by construction. The stated limitation about synthetic-to-real domain gap and the promise to release code are also not circularity concerns. Therefore the appropriate finding is no significant circularity.
Assumptions & free parameters
assumptions (4)
- domain assumption The physically based rendering equation (Eq. 1) correctly describes how intrinsic attributes produce the RGB images in the training set.
- domain assumption The synthetic Objaverse distribution, with randomized metallic/roughness and a fixed camera, is representative enough of real-world objects and materials for learning a general rendering function.
- domain assumption Training with the two-timestep selection strategy (one branch always at timestep 0) is sufficient to learn the two conditional distributions q(x0|y0) and q(y0|x0).
- domain assumption The VAE-encoded attribute latents (after concatenation) retain all information needed to condition the diffusion model for rendering and inverse rendering.
Cite this review
Pith. "Pith review of Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion." pith.science (2026). https://pith.science/paper/CIDAVT7F
@misc{pith2026241215050,
author = {Pith},
title = {Pith review of: Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion},
year = {2026},
howpublished = {\url{https://pith.science/paper/CIDAVT7F}},
note = {Machine review of arXiv:2412.15050}
}
read the original abstract
Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution transfer function from intrinsic properties to RGB images. Despite achieving promising results of existing rendering methods, they merely approximate the ideal estimation for a specific scene and come with a high computational cost. Additionally, the inverse conditional distribution transfer is intractable due to the inherent ambiguity. To address these challenges, we propose a data-driven method that jointly models rendering and inverse rendering as two conditional generation tasks within a single diffusion framework. Inspired by UniDiffuser, we utilize two distinct time schedules to model both tasks, and with a tailored dual streaming module, we achieve cross-conditioning of two pre-trained diffusion models. This unified approach, named Uni-Renderer, allows the two processes to facilitate each other through a cycle-consistent constrain, mitigating ambiguity by enforcing consistency between intrinsic properties and rendered images. Combined with a meticulously prepared dataset, our method effectively decomposition of intrinsic properties and demonstrates a strong capability to recognize changes during rendering. We will open-source our training and inference code to the public, fostering further research and development in this area.
Figures
Figures from the paper (8 more)
Forward citations
Cited by 1 Pith paper
-
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Tracking plus world-position maps in a neural G-buffer outperform depth as a geometric condition for reference-guided video diffusion rendering on a 68-clip synthetic benchmark.
Reference graph
Works this paper leans on
-
[1]
One transformer fits all distributions in multi-modal diffusion at scale, 2023
Fan Bao, Shen Nie, Kaiwen Xue, Chongxuan Li, Shi Pu, Yaole Wang, Gang Yue, Yue Cao, Hang Su, and Jun Zhu. One transformer fits all distributions in multi-modal diffusion at scale, 2023. 2, 3, 4, 5
work page 2023
-
[2]
Shape, illumination, and reflectance from shading
Jonathan T Barron and Jitendra Malik. Shape, illumination, and reflectance from shading. IEEE transactions on pattern analysis and machine intelligence (TPAMI), 2014. 2
work page 2014
-
[3]
Tim Brooks, Aleksander Holynski, and Alexei A. Efros. In- structpix2pix: Learning to follow image editing instructions,
-
[4]
Intrinsic image decomposi- tion via ordinal shading
Chris Careaga and Ya˘gız Aksoy. Intrinsic image decomposi- tion via ordinal shading. ACM Trans. Graph., 43(1), 2023. 2, 3, 7
work page 2023
-
[5]
Dib- r++: learning to predict lighting and material with a hybrid differentiable renderer
Wenzheng Chen, Joey Litalien, Jun Gao, Zian Wang, Clement Fuji Tsang, Sameh Khamis, Or Litany, and Sanja Fidler. Dib- r++: learning to predict lighting and material with a hybrid differentiable renderer. Advances in Neural Information Pro- cessing Systems (NeuIPS), 2021. 2, 3
work page 2021
-
[6]
Objaverse: A universe of annotated 3d objects
Matt Deitke, Dustin Schwenk, Jordi Salvador, Luca Weihs, Oscar Michel, Eli VanderBilt, Ludwig Schmidt, Kiana Ehsani, Aniruddha Kembhavi, and Ali Farhadi. Objaverse: A universe of annotated 3d objects. InProceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition (CVPR),
-
[7]
Single-image svbrdf capture with a rendering-aware deep network
Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, and Adrien Bousseau. Single-image svbrdf capture with a rendering-aware deep network. ACM Transactions on Graphics (ToG), 2018. 2, 3
work page 2018
-
[8]
Practical and robust sten- ciled shadow volumes for hardware-accelerated rendering
Cass Everitt and Mark J Kilgard. Practical and robust sten- ciled shadow volumes for hardware-accelerated rendering
Show all 50 references
-
[9]
Factored- neus: Reconstructing surfaces, illumination, and materials of possibly glossy objects
Yue Fan, Ivan Skorokhodov, Oleg V oynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, and Yiqun Wang. Factored- neus: Reconstructing surfaces, illumination, and materials of possibly glossy objects. arXiv preprint arXiv:2305.17929,
-
[10]
Ground truth dataset and baseline eval- uations for intrinsic image algorithms
Roger Grosse, Micah K Johnson, Edward H Adelson, and William T Freeman. Ground truth dataset and baseline eval- uations for intrinsic image algorithms. In Proceedings of the IEEE/CVF International Conference on Computer Vi- sion(ICCV), 2009. 2
2009
-
[11]
Materialgan: Reflectance capture using a generative svbrdf model
Yu Guo, Cameron Smith, Miloˇs Haˇsan, Kalyan Sunkavalli, and Shuang Zhao. Materialgan: Reflectance capture using a generative svbrdf model. arXiv preprint arXiv:2010.00114,
2010 arXiv
-
[12]
A history of the unity game engine
John K Haas. A history of the unity game engine. Diss. Worcester Polytechnic Institute, 2014. 2
2014
-
[13]
Realistic, hardware-accelerated shading and lighting
Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, 1999. 2
1999
-
[14]
Blender foundations: The essential guide to learning blender 2.5
Roland Hess. Blender foundations: The essential guide to learning blender 2.5. 2013. 2
2013
-
[15]
Denoising diffu- sion probabilistic models
Jonathan Ho, Ajay Jain, and Pieter Abbeel. Denoising diffu- sion probabilistic models. Advances in Neural Information Processing Systems, 33:6840–6851, 2020. 3
2020
-
[16]
Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaox- iao Long, Wenping Wang, and Yuexin Ma. Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces. arXiv preprint arXiv:2311.17977, 2023. 6, 7
2023 arXiv
-
[17]
Lhq-1024 dataset
Kaggle user: dimensi0n. Lhq-1024 dataset. https : //www.kaggle.com/datasets/dimensi0n/lhq- 1024, 2023. 6
2023
-
[18]
The rendering equation
James T Kajiya. The rendering equation. In Proceedings of the 13th annual conference on Computer graphics and interactive techniques, 1986. 2, 4
1986
-
[19]
Analyzing and improv- ing the image quality of stylegan
Tero Karras, Samuli Laine, Miika Aittala, Janne Hellsten, Jaakko Lehtinen, and Timo Aila. Analyzing and improv- ing the image quality of stylegan. In Proceedings of the IEEE/CVF conference on computer vision and pattern recog- nition (CVPR), 2020. 2
2020
-
[20]
Neu- ral 3d mesh renderer
Hiroharu Kato, Yoshitaka Ushiku, and Tatsuya Harada. Neu- ral 3d mesh renderer. In Proceedings of the IEEE conference on computer vision and pattern recognition (CVPR), 2018. 3
2018
-
[21]
Gpu-accelerated path rendering
Mark J Kilgard and Jeff Bolz. Gpu-accelerated path rendering. ACM Transactions on Graphics (TOG), 2012. 2
2012
-
[22]
Intrin- sic image diffusion for indoor single-view material estimation,
Peter Kocsis, Vincent Sitzmann, and Matthias Nießner. Intrin- sic image diffusion for indoor single-view material estimation,
-
[23]
Realistic rendering in architecture and product visualization
Jaroslav Kˇriv´anek, Christophe Chevallier, Vladimir Koylazov, Ondˇrej Karl´ıik, Henrik Wann Jensen, and Thomas Ludwig. Realistic rendering in architecture and product visualization
-
[24]
Bi-directional path tracing
Eric P Lafortune and Yves D Willems. Bi-directional path tracing. 1993. 2
1993
-
[25]
Game engines
Michael Lewis and Jeffrey Jacobson. Game engines. Com- munications of the ACM, 2002. 2
2002
-
[26]
Envidr: Implicit differentiable renderer with neural environment lighting
Ruofan Liang, Huiting Chen, Chunlin Li, Fan Chen, Sel- vakumar Panneer, and Nandita Vijaykumar. Envidr: Implicit differentiable renderer with neural environment lighting. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2023. 3
2023
-
[27]
Nero: Neural geometry and brdf reconstruction of reflective objects from multiview images
Yuan Liu, Peng Wang, Cheng Lin, Xiaoxiao Long, Jiepeng Wang, Lingjie Liu, Taku Komura, and Wenping Wang. Nero: Neural geometry and brdf reconstruction of reflective objects from multiview images. In SIGGRAPH, 2023. 3
2023
-
[28]
Won- der3d: Single image to 3d using cross-domain diffusion, 2023
Xiaoxiao Long, Yuan-Chen Guo, Cheng Lin, Yuan Liu, Zhiyang Dou, Lingjie Liu, Yuexin Ma, Song-Hai Zhang, Marc Habermann, Christian Theobalt, and Wenping Wang. Won- der3d: Single image to 3d using cross-domain diffusion, 2023. 7
2023
-
[29]
Nerf: Representing scenes as neural radiance fields for view synthe- sis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthe- sis. Communications of the ACM, 2021. 3
2021
-
[30]
Null-text inversion for editing real images using guided diffusion models, 2022
Ron Mokady, Amir Hertz, Kfir Aberman, Yael Pritch, and Daniel Cohen-Or. Null-text inversion for editing real images using guided diffusion models, 2022. 6, 1
2022
-
[31]
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas M ¨uller, and Sanja Fidler. Extracting Triangular 3D Models, Materials, and Lighting From Images. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition (...
2022
-
[32]
Improved denoising diffusion probabilistic models
Alexander Quinn Nichol and Prafulla Dhariwal. Improved denoising diffusion probabilistic models. In International Conference on Machine Learning, pages 8162–8171. PMLR,
-
[33]
Mitsuba 2: A retargetable forward and inverse renderer
Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wen- zel Jakob. Mitsuba 2: A retargetable forward and inverse renderer. ACM Transactions on Graphics (TOG), 2019. 2
2019
-
[34]
Physically based rendering: From theory to implementation
Matt Pharr, Wenzel Jakob, and Greg Humphreys. Physically based rendering: From theory to implementation. 2023. 2
2023
-
[35]
High-resolution image synthesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bj ¨orn Ommer. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 10684–10695, 2022. 3
2022
-
[36]
High-resolution image synthesis with latent diffusion models, 2022
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bj ¨orn Ommer. High-resolution image synthesis with latent diffusion models, 2022. 5
2022
-
[37]
Freeman, and Mark Matthews
Prafull Sharma, Varun Jampani, Yuanzhen Li, Xuhui Jia, Dmitry Lagun, Fredo Durand, William T. Freeman, and Mark Matthews. Alchemist: Parametric control of material proper- ties with diffusion models, 2023. 3
2023
-
[38]
Realistic ray tracing
Peter Shirley and R Keith Morley. Realistic ray tracing. AK Peters, Ltd., 2008. 2
2008
-
[39]
Denoising diffusion implicit models
Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models. arXiv preprint arXiv:2010.02502,
2010 arXiv
-
[40]
Score-based generative modeling through stochastic differential equations
Yang Song, Jascha Sohl-Dickstein, Diederik P Kingma, Ab- hishek Kumar, Stefano Ermon, and Ben Poole. Score-based generative modeling through stochastic differential equations. arXiv preprint arXiv:2011.13456, 2020. 3
2011 arXiv
-
[41]
Daniel Subias and Manuel Lagunas
J. Daniel Subias and Manuel Lagunas. In-the-wild material appearance editing using perceptual attributes, 2023. 6, 1, 2
2023
-
[42]
Collaborative control for geometry-conditioned pbr image generation, 2024
Shimon Vainer, Mark Boss, Mathias Parger, Konstantin Kutsy, Dante De Nigris, Ciara Rowles, Nicolas Perony, and Simon Donn´e. Collaborative control for geometry-conditioned pbr image generation, 2024. 3
2024
-
[43]
Producing anima- tion
Catherine Winder and Zahra Dowlatabadi. Producing anima- tion. 2013. 2
2013
-
[44]
Chen Xi, Peng Sida, Yang Dongchen, Liu Yuan, Pan Bowen, Lv Chengfei, and Zhou. Xiaowei. Intrinsicanything: Learning diffusion priors for inverse rendering under unknown illumi- nation. arxiv: 2404.11593, 2024. 2, 3, 7
2024 arXiv
-
[45]
Neilf: Neu- ral incident light field for physically-based material estima- tion
Yao Yao, Jingyang Zhang, Jingbo Liu, Yihang Qu, Tian Fang, David McKinnon, Yanghai Tsin, and Long Quan. Neilf: Neu- ral incident light field for physically-based material estima- tion. In European Conference on Computer Vision (ECCV),
-
[46]
Weakly-supervised single-view image relighting, 2023
Renjiao Yi, Chenyang Zhu, and Kai Xu. Weakly-supervised single-view image relighting, 2023. 2, 3, 7
2023
-
[47]
Rgb ↔x: Image decomposition and synthesis using material- and lighting-aware diffusion models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, and Miloˇs Haˇsan. Rgb ↔x: Image decomposition and synthesis using material- and lighting-aware diffusion models. In Spe- cial Interest Group on Computer Graphics and I...
2024
-
[48]
Modeling indirect illumination for in- verse rendering
Yuanqing Zhang, Jiaming Sun, Xingyi He, Huan Fu, Rongfei Jia, and Xiaowei Zhou. Modeling indirect illumination for in- verse rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022. 3 Uni-Renderer: Unifying Rendering and Inv...
2022
-
[49]
Conv in” and output “Conv out
Appendix / supplemental material In this supplementary, we will first discuss the detailed net- work architecture and the detailed algorithm for calculating different timesteps for reducing the tasks spaces. Then we will provide a description of the configurations used for bas...
-
[50]
make it more/less rough/metallic
Prompts are built as “make it more/less rough/metallic.” For example, for the prompt “make it rougher,” the roughness of the input and ground truth would be 0 and 1, respectively. For testing, we evaluated both the finetuned model and the original model on our validation set u...
Reviewed August 11, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.