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Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise
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Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide control over the appearance of generated content, including the ability to animate 3D objects. However, their ability to generate dynamics is limited to the mesh datasets they were trained on, lacking any growth or structural development capability. In this work, we introduce a training-free method for animating 3D objects by conditioning on textual prompts to guide 4D generation, enabling custom general scenes while maintaining the original object's identity. We first convert a 3D mesh into a static 4D Neural Radiance Field (NeRF) that preserves the object's visual attributes. Then, we animate the object using an Image-to-Video diffusion model driven by text. To improve motion realism, we introduce a view-consistent noising protocol that aligns object perspectives with the noising process to promote lifelike movement, and a masked Score Distillation Sampling (SDS) loss that leverages attention maps to focus optimization on relevant regions, better preserving the original object. We evaluate our model on two different 3D object datasets for temporal coherence, prompt adherence, and visual fidelity, and find that our method outperforms the baseline based on multiview training, achieving better consistency with the textual prompt in hard scenarios.
Forward citations
Cited by 2 Pith papers
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BANG: Dividing 3D Assets via Generative Exploded Dynamics
A diffusion-based method that generates smooth exploded-view sequences of 3D objects, enabling part-level decomposition, control, and reassembly.
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AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
AniGS animates a static 3D Gaussian Splatting scene by iteratively distilling video-diffusion motion into a time-conditioned deformation field while keeping static regions fixed.
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