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Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

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arxiv 2501.03218 v1 pith:LXCEJ5WH submitted 2025-01-06 cs.CV

classification cs.CV
keywords interactionvideodispiderreal-timedecisionperceptionreactionactive
verification ladder T0 review T1 audit T2 compute T3 formal
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Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at \url{https://github.com/Mark12Ding/Dispider}.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ObjectStream: Latent Objects as Memory Anchors for Streaming Video Understanding

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Training-free latent-object memory anchors let frozen Video-LLMs retain object histories under a tight token budget and improve streaming and long-video QA.

  2. SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance

    cs.CV 2026-03 accept novelty 6.0 of 10

    Streaming multi-point counting on 406 videos with three trajectory metrics reveals large human-model gaps in spatial-temporal state maintenance, worst on periodic events.

  3. Boosting Embodied AI Agents through Perception-Generation Disaggregation and Asynchronous Pipeline Execution

    cs.AI 2025-09 conditional novelty 6.0 of 10

    Auras, a perception-generation disaggregation framework with a public context buffer and asynchronous pipeline executor, raises embodied-agent throughput by 2.54x on average without losing accuracy (102.7%).

  4. HumanPCR: Probing MLLM Capabilities in Diverse Human-Centric Scenes

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A hierarchical benchmark for multimodal models on human-centric visual understanding finds frontier models average under 60% and miss question-uncued visual evidence, with test-time scaling helping only marginally.

  5. ProactiveVideoQA: A Comprehensive Benchmark Evaluating Proactive Interactions in Video Large Language Models

    cs.CV 2025-07 conditional novelty 6.0 of 10

    ProactiveVideoQA is a benchmark for proactive video question answering, and the proposed PAUC metric jointly scores response timing and content, claiming better alignment with human preferences.

  6. VideoRoPE: What Makes for Good Video Rotary Position Embedding?

    cs.CV 2025-02 conditional novelty 6.0 of 10

    VideoRoPE improves video rotary position embedding by allocating low-frequency channels to time, interleaving spatial channels, and adding tunable temporal spacing, beating prior RoPE variants on long-video benchmarks.

  7. Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model

    cs.CV 2026-07 conditional novelty 5.0 of 10

    Codec-guided sparse patch selection plus a lightweight speak/silent gate yields a 4B streaming VLM that is competitive on static tasks, stronger on video/spatial benchmarks, and much cheaper at inference.

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