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CollabLLM: From Passive Responders to Active Collaborators

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arxiv 2502.00640 v3 pith:IVD4CGER submitted 2025-02-02 cs.AI

classification cs.AI
keywords usercollabllmrewardsinteractionjudgeslargelong-termmultiturn
verification ladder T0 review T1 audit T2 compute T3 formal
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Large Language Models are typically trained with next-turn rewards, limiting their ability to optimize for long-term interaction. As a result, they often respond passively to ambiguous or open-ended user requests, failing to help users reach their ultimate intents and leading to inefficient conversations. To address these limitations, we introduce CollabLLM, a novel and general training framework that enhances multiturn human-LLM collaboration. Its key innovation is a collaborative simulation that estimates the long-term contribution of responses using Multiturn-aware Rewards. By reinforcement fine-tuning these rewards, CollabLLM goes beyond responding to user requests, and actively uncovers user intent and offers insightful suggestions-a key step towards more human-centered AI. We also devise a multiturn interaction benchmark with three challenging tasks such as document creation. CollabLLM significantly outperforms our baselines with averages of 18.5% higher task performance and 46.3% improved interactivity by LLM judges. Finally, we conduct a large user study with 201 judges, where CollabLLM increases user satisfaction by 17.6% and reduces user spent time by 10.4%.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Interactive Task Alignment as a POMDP

    cs.AI 2026-07 conditional novelty 7.0 of 10

    Under ambiguous user requests, current LLMs recover the intended task only 22–32% of the time, well below human accuracy of 48%, and post-training only partially closes the gap.

  2. Clarify Before Executing: A Self-Evolving Agent for Resolving Intent Asymmetry in 3D Tool Orchestration

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A clarification-first 3D agent, trained by simulated multi-turn dialogue, reaches 60.4% and 43.3% success on single- and multi-step 3D tool tasks, more than doubling prior baselines.

  3. Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging

    cs.CL 2026-07 conditional novelty 6.0 of 10

    A three-party-decoupled multi-turn chat benchmark finds closed and open models nearly tied on subjective empathy/persona scores but separated by up to 9× on objective intent tracking, with reasoning and persona format...

  4. Learning Decentralized LLM Collaboration with Multi-Agent Actor Critic

    cs.AI 2026-01 unverdicted novelty 6.0 of 10

    Multi-agent actor-critic methods with a centralized critic improve decentralized LLM collaboration over Monte Carlo baselines in long-horizon and sparse-reward settings.

  5. Teaching Language Models To Gather Information Proactively

    cs.AI 2025-07 reject novelty 6.0 of 10

    Rewarding questions for eliciting genuinely new information trains a small model to outperform larger models at proactive clarification and downstream writing quality.

  6. GEIS: A Generation-Evaluation-Improvement Loop of Agent Skills for Long-Form Article Generation

    cs.CL 2026-07 conditional novelty 5.0 of 10

    A skill-based generate–evaluate–improve loop raises Wikipedia-style long-form article quality over fixed multi-agent pipelines and self-improves via permanent writing-rule patches.

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