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MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control

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arxiv 2502.04983 v1 pith:XZDA2YK4 submitted 2025-02-07 cs.HC cs.GR

classification cs.HCcs.GR
keywords elementsgraphicalcontrolinteractivescenescreatingmodularmographgpt
verification ladder T0 review T1 audit T2 compute T3 formal
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Creating interactive scenes often involves complex programming tasks. Although large language models (LLMs) like ChatGPT can generate code from natural language, their output is often error-prone, particularly when scripting interactions among multiple elements. The linear conversational structure limits the editing of individual elements, and lacking graphical and precise control complicates visual integration. To address these issues, we integrate an element-level modularization technique that processes textual descriptions for individual elements through separate LLM modules, with a central module managing interactions among elements. This modular approach allows for refining each element independently. We design a graphical user interface, MoGraphGPT , which combines modular LLMs with enhanced graphical control to generate codes for 2D interactive scenes. It enables direct integration of graphical information and offers quick, precise control through automatically generated sliders. Our comparative evaluation against an AI coding tool, Cursor Composer, as the baseline system and a usability study show MoGraphGPT significantly improves easiness, controllability, and refinement in creating complex 2D interactive scenes with multiple visual elements in a coding-free manner.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MapStory: Prototyping Editable Map Animations with LLM Agents

    cs.HC 2025-05 conditional novelty 6.0 of 10

    Natural language scripts can be turned into editable, geospatially grounded map animations through MapStory's dual-agent LLM architecture.

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