REVIEW 3 major objections 6 minor 1 cited by
GAS: Generative Avatar Synthesis from a Single Image
T0 review · 3 major / 6 minor · reviewed 2026-08-08 · deepseek-v4-flash
Pith's one-line read Dense 3D reconstruction cues, not sparse templates, give single-image avatars view and temporal consistency.
desk verdict A solid systems paper with a genuinely useful combination, but the evaluation under-measures the upstream reliability it depends on. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The central object is the dense appearance cue: renderings produced by a single-view generalizable human NeRF (built on pixel-aligned features and inverse linear blend skinning into SMPL canonical space) of the target novel view or pose, paired with the geometry cue of SMPL normal maps rendered under the same target camera. Both cues are encoded into latent features, element-wise added, and injected into the first convolutional layers of the Stable Video Diffusion UNet, while CLIP features of the reference image enter via cross-attention; a one-hot switcher embedded into the time embedding disentangles static view synthesis from dynamic pose animation. The mechanism's role is to give the diffusion model dense, appearance-rich guidance that stays 3D-consistent across frames, so the generative prior sharpens and refines rather than hallucinating appearance from a sparse signal.
What would settle it
Take an input image in which the SMPL fit is known to be badly wrong, such as a person in a heavy coat with crossed arms recorded from an unusual camera angle, render the NeRF appearance cue for a target view, and generate that view with GAS; if the generated avatar shows the same geometric errors as the bad fit rather than correcting them, the dense cue does not shield the diffusion model from upstream regression failures. A numerical version: compare GAS against an oracle variant whose conditioning renderings use ground-truth geometry from a 3D scan instead of the fitted SMPL; a large quality gap would show that the claimed consistency depends on fitting accuracy rather than on the dense-cue design itself.
Extended reading notes
Core claim
The central discovery is that the mismatch between sparse conditioning templates and the real appearance of the subject is the root cause of multi-view and temporal inconsistency in generative avatar synthesis, and that replacing the sparse template with dense renderings from a generalizable human NeRF closes that gap. GAS first fits SMPL and trains a single-view generalizable NeRF on multi-view human data, then freezes it and uses its renderings as appearance cues, paired with SMPL normal maps as geometry cues, to condition a Stable Video Diffusion model. A one-hot switcher embedded into the time embedding lets one shared model handle both novel view synthesis and novel pose synthesis, and training on a mix of 3D scans, multi-view videos, and internet videos yields generalization to in-the-wild images. The reported numbers show consistent gains over strong baselines on both tasks.
Load-bearing premise
The whole pipeline rests on the frozen upstream regression stage: for a given input image, the SMPL fit and the generalizable NeRF renderings must be accurate enough to guide the diffusion model, and when they are wrong (poor fitting, occlusions, hands or face), the conditioning misleads the generator and the consistency claim collapses for that input.
Editorial extensions
If this is right
- Single-image avatar generation can be treated as video generation conditioned on the output of a regression-based 3D reconstruction, so improvements in generalizable human reconstruction translate directly into better view and pose consistency.
- Because the appearance and geometry cues are rendered offline by frozen modules, large-scale training on internet videos becomes feasible for novel view synthesis, extending studio-trained methods to casual in-the-wild imagery.
- The switcher result implies that view synthesis and pose animation are distinct modalities that should not be naively mixed in one diffusion model, even when the underlying representation is shared.
- If the method holds, applications such as telepresence, gaming, virtual try-on, and digital content creation gain a practical route from a single photo to an animatable, view-consistent avatar without per-subject optimization.
Reading between the lines
- The paper's diagnosis implies that any sparse or coarse conditioning signal suffers the same fidelity gap, so other generative avatar systems could gain more from densifying their conditioning with 3D reconstruction outputs than from adding more control modalities.
- The supplementary limitation that SMPL lacks expressiveness in the face and hands points to the next bottleneck: swapping SMPL for more expressive whole-body models or adding regional supervision would likely push the same pipeline further.
- A clean testable extension is to replace the NeRF appearance cue with a different dense predictor, such as a generalizable Gaussian-splatting renderer, to isolate whether the consistency gain comes from denseness per se or from NeRF's particular rendering properties.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes GAS, a two-stage pipeline for single-image avatar synthesis. In the first stage, a frozen generalizable human NeRF (SHERF) renders a sequence of target-view or target-pose images from a single reference image, conditioned on estimated SMPL parameters. In the second stage, these NeRF renderings (dense appearance cues) together with SMPL normal maps (geometry cues) condition a Stable Video Diffusion model, which is fine-tuned jointly for novel-view and novel-pose synthesis with a one-hot switcher that separates the two tasks. Training combines 3D scans (THuman2.1, 2K2K), multi-view videos (MVHumanNet), and monocular in-the-wild videos (TikTok and a curated set of internet videos). Experiments compare against Champ and Animate Anyone, with and without fine-tuning on the same training data, and report consistent gains in PSNR, SSIM, LPIPS, and FVD on THuman, 2K2K, and TikTok. Ablations isolate the contributions of the geometry cue, appearance cue, diffusion refinement, switcher, and internet-video training.
Significance. If the reported results hold, the paper makes a useful empirical contribution: it demonstrates that dense appearance cues from a generalizable NeRF are a stronger conditioning signal for video-diffusion avatar synthesis than sparse SMPL-based templates, and it shows that joint training with internet videos can improve generalization for both novel-view and novel-pose synthesis. The paper is commendable for fine-tuning both baselines on the same training data, for running a thorough set of internal ablations whose directions are internally consistent, and for including runtime and memory comparisons in the supplementary material. The main limitations are evaluative rather than conceptual: the evidence for state-of-the-art performance and for in-the-wild robustness is not statistically quantified, and the pipeline's dependence on the frozen upstream SMPL/NeRF stage is acknowledged in the text but not analyzed experimentally.
major comments (3)
- [4.2 and 4.3, Tables 1 and 2] The central claim of state-of-the-art performance rests on average metric differences without error bars, confidence intervals, or significance tests across subjects. For example, on THuman novel-view synthesis the gap between Ours and the best fine-tuned baseline is 1.57 dB PSNR and 0.005 SSIM, while on TikTok the FVD gap over Champ* is 223 points; given that only 6 subjects are used for TikTok testing, these averages may not be stable. Please report per-subject standard deviations and confidence intervals, run paired significance tests, and provide per-subject breakdowns for the TikTok test set.
- [3.3 and Supplementary Limitation A] The pipeline's in-the-wild generalization is conditional on the frozen upstream stage: Section 3.3 concedes that 'inaccurate SMPL fittings or occlusions' can corrupt NeRF guidance, and Supplementary Limitation A notes that SMPL lacks expressiveness in the face and hands. Yet the experiments do not quantify how often or how severely these upstream failures occur, and the TikTok/internet-video results are not stratified by fit quality or annotated difficulty. Since the advertised contribution is generalization to casually captured images, the central claim is currently supported only for inputs where the upstream fit happens to be reliable. Please add a robustness analysis—for instance, correlate output metrics with SMPL fitting error or manual failure labels, and report results on a set of deliberately hard inputs.
- [4.1.3 and Tables 1 and 2] The baselines (Champ and Animate Anyone) are fine-tuned for 10,000 iterations, while the proposed model is trained for 150,000 iterations, and no convergence evidence is shown for the baselines. If 10,000 iterations under-trains these models, the reported improvements (e.g., Ours 26.77 vs Champ* 23.89 PSNR on THuman; Ours 19.11 vs Champ* 18.57 on TikTok) could partly reflect an unfair compute budget. Please provide fine-tuning loss curves, train the baselines for a comparable number of iterations, and show that the relative ordering is stable.
minor comments (6)
- [4.2, evaluation-protocol paragraph] The sentence 'we apply the ground truth masks to remove backgrounds in the THuman dataset' is ambiguous; it should state explicitly whether masks are applied to all methods or only to Animate Anyone, since this affects the fairness of the comparison.
- [Equations (2) and (3)] The noise-prediction loss is written with an unsquared norm; if the standard MSE objective is used, please write the squared norm to avoid confusion.
- [Tables 3 and 4] The column headers NVS/NPS do not name the dataset for each number: NPS uses MVHumanNet in Table 3 but TikTok in Table 4, and NVS uses THuman in Table 3 but 2K2K in Table 4. The captions should list the exact dataset per column.
- [Supplementary D.1, Table 6] The table caption says '50 consecutive novel poses' while the preceding text says '100 consecutive novel poses'; this is inconsistent and should be corrected.
- [Section 3.3, first paragraph] The phrase 'which servers as an input' is a typo for 'serves'.
- [Section 4.2, opening sentences] The claim of 'state-of-the-art performance across all evaluation metrics' is stronger than the comparison set supports, since only Champ and Animate Anyone are compared; please either add recent baselines (e.g., MagicMan, Human4DiT) or qualify the claim to the compared methods.
Circularity Check
No significant circularity: GAS is an externally evaluated conditional generative pipeline; self-citations are contextual, and the target-view NeRF conditioning is a design input, not a definitional reduction.
full rationale
No circular step was found in the derivation chain. GAS proceeds in two trained stages: a generalizable NeRF (SHeRF, an external method) is trained on MVHumanNet, then a video diffusion model initialized from Stable Video Diffusion is trained with the objective in Eq. (3) to predict noise given reference-image latents, NeRF renderings Cnerf, SMPL normal maps Csmpl, and a switcher s. The NeRF rendering of the target view is indeed used as a dense appearance condition, but the output target is the ground-truth latent Z, not the condition; the model is trained by denoising, and Table 4 shows a large change after diffusion (PSNR 24.25 to 28.82 for novel view synthesis), so the output is not identical to the conditioning by construction. The paper's central claim, that dense appearance cues improve view and pose consistency, is supported by controlled ablations (Table 3, Figures 5-6) rather than assumed by definition. Self-citations ([9], [19], [23], [24], [25], [45], [56]) appear only in related-work surveys or supplementary design exploration and are not load-bearing; no uniqueness theorem or ansatz is imported from the authors' prior work. The manuscript's own limitations—Section 3.3 noting that 'inaccurate SMPL fittings or occlusions' corrupt NeRF guidance, and Limitation A noting SMPL 'lacks expressiveness in regions such as the face and hands'—are honest robustness caveats about upstream modules. They affect generalization and artifact frequency but do not make the central claim reduce to its own inputs. The derivation is self-contained against external benchmarks, so the circularity score is 0.
Assumptions & free parameters
free parameters (3)
- CFG scale and schedule =
2 for pose; triangular 1 to 2 to 1 for views
- Loss weights (lambda_ssim, lambda_lpips, lambda_mask) =
not reported
- Frame count and overlap =
20 frames; 6-frame overlap at inference
assumptions (5)
- standard math Volume rendering integration and the diffusion forward/reverse process are assumed from NeRF and Stable Video Diffusion.
- domain assumption SMPL parameters from 4DHumans are accurate enough on in-the-wild images.
- domain assumption A generalizable human NeRF trained on MVHumanNet generalizes to unseen identities and provides beneficial appearance cues.
- ad hoc to paper A one-hot switcher is sufficient to prevent motion leakage between static view synthesis and dynamic pose synthesis.
- domain assumption The TikTok test split (subjects 335 to 340) does not overlap with the 122 internet video sequences selected from Champ's training data.
Cite this review
Pith. "Pith review of GAS: Generative Avatar Synthesis from a Single Image." pith.science (2026). https://pith.science/paper/4TGLLSTL
@misc{pith2026250206957,
author = {Pith},
title = {Pith review of: GAS: Generative Avatar Synthesis from a Single Image},
year = {2026},
howpublished = {\url{https://pith.science/paper/4TGLLSTL}},
note = {Machine review of arXiv:2502.06957}
}
read the original abstract
We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often condition on sparse human templates (e.g., depth or normal maps), which leads to multi-view and temporal inconsistencies due to the mismatch between these signals and the true appearance of the subject. Our approach bridges this gap by combining the reconstruction power of regression-based 3D human reconstruction with the generative capabilities of a diffusion model. In a first step, an initial 3D reconstructed human through a generalized NeRF provides comprehensive conditioning, ensuring high-quality synthesis faithful to the reference appearance and structure. Subsequently, the derived geometry and appearance from the generalized NeRF serve as input to a video-based diffusion model. This strategic integration is pivotal for enforcing both multi-view and temporal consistency throughout the avatar's generation. Empirical results underscore the superior generalization ability of our proposed method, demonstrating its effectiveness across diverse in-domain and out-of-domain in-the-wild datasets.
Figures
Figures from the paper (10 more)
Forward citations
Cited by 1 Pith paper
-
EgoAnimate: Generating Human Animations from Egocentric top-down Views
EgoAnimate synthesizes a frontal T-pose image from an egocentric top-down photo using a fine-tuned Stable Diffusion model, then animates it with off-the-shelf image-to-motion methods to produce an animatable avatar.
Reference graph
Works this paper leans on
-
[1]
Easymocap - make human motion capture easier. Github,
-
[2]
Stable video diffusion: Scaling latent video diffusion models to large datasets
Andreas Blattmann, Tim Dockhorn, Sumith Kulal, Daniel Mendelevitch, Maciej Kilian, Dominik Lorenz, Yam Levi, Zion English, Vikram V oleti, Adam Letts, et al. Stable video diffusion: Scaling latent video diffusion models to large datasets. arXiv preprint arXiv:2311.15127, 2023. 3, 5
arXiv 2023
-
[3]
Align your latents: High-resolution video synthesis with la- tent diffusion models
Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dock- horn, Seung Wook Kim, Sanja Fidler, and Karsten Kreis. Align your latents: High-resolution video synthesis with la- tent diffusion models. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition, pages 22563–22575, 2023. 3
2023
-
[4]
Video generation models as world simulators
Tim Brooks, Bill Peebles, Connor Holmes, Will DePue, Yufei Guo, Li Jing, David Schnurr, Joe Taylor, Troy Luh- man, Eric Luhman, Clarence Ng, Ricky Wang, and Aditya Ramesh. Video generation models as world simulators
-
[5]
Caroline Chan, Shiry Ginosar, Tinghui Zhou, and Alexei A Efros. Everybody dance now. In IEEE International Confer- ence on Computer Vision (ICCV), 2019. 2
work page 2019
-
[6]
Magicpose: Realistic human poses and facial expressions retargeting with identity-aware diffusion
Di Chang, Yichun Shi, Quankai Gao, Hongyi Xu, Jessica Fu, Guoxian Song, Qing Yan, Yizhe Zhu, Xiao Yang, and Mo- hammad Soleymani. Magicpose: Realistic human poses and facial expressions retargeting with identity-aware diffusion. In Forty-first International Conference on Machine Learn- ing, 2023. 2, 5, 12
work page 2023
-
[7]
X-dyna: Expressive dynamic hu- man image animation
Di Chang, Hongyi Xu, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Chenxu Zhang, Guoxian Song, Chao Wang, Yichun Shi, et al. X-dyna: Expressive dynamic hu- man image animation. arXiv preprint arXiv:2501.10021 ,
-
[8]
Totalselfscan: Learning full- body avatars from self-portrait videos of faces, hands, and bodies
Junting Dong, Qi Fang, Yudong Guo, Sida Peng, Qing Shuai, Xiaowei Zhou, and Hujun Bao. Totalselfscan: Learning full- body avatars from self-portrait videos of faces, hands, and bodies. In Advances in Neural Information Processing Sys- tems, 2022. 2
work page 2022
Show all 69 references
-
[9]
ivs-net: Learning human view synthesis from internet videos
Junting Dong, Qi Fang, Tianshuo Yang, Qing Shuai, Chengyu Qiao, and Sida Peng. ivs-net: Learning human view synthesis from internet videos. In Proceedings of the IEEE/CVF International Conference on Computer Vision , pages 22942–22951, 2023. 2
2023
-
[10]
Humans in 4D: Reconstructing and tracking humans with transformers
Shubham Goel, Georgios Pavlakos, Jathushan Rajasegaran, Angjoo Kanazawa, and Jitendra Malik. Humans in 4D: Reconstructing and tracking humans with transformers. In ICCV, 2023. 5
2023
-
[11]
Generative adversarial nets
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. Generative adversarial nets. Advances in neural information processing systems, 27, 2014. 2
2014
-
[12]
Animatediff: Animate your personalized text- to-image diffusion models without specific tuning
Yuwei Guo, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang, Yu Qiao, Maneesh Agrawala, Dahua Lin, and Bo Dai. Animatediff: Animate your personalized text- to-image diffusion models without specific tuning. arXiv preprint arXiv:2307.04725, 2023. 3, 15
2023 arXiv
-
[13]
High-fidelity 3d hu- man digitization from single 2k resolution images
Sang-Hun Han, Min-Gyu Park, Ju Hong Yoon, Ju-Mi Kang, Young-Jae Park, and Hae-Gon Jeon. High-fidelity 3d hu- man digitization from single 2k resolution images. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR2023), 2023. 5, 12
2023
-
[14]
Magicman: Generative novel view synthesis of humans with 3d-aware diffusion and iterative refinement
Xu He, Xiaoyu Li, Di Kang, Jiangnan Ye, Chaopeng Zhang, Liyang Chen, Xiangjun Gao, Han Zhang, Zhiyong Wu, and Haolin Zhuang. Magicman: Generative novel view synthesis of humans with 3d-aware diffusion and iterative refinement. arXiv preprint arXiv:2408.14211, 2024. 3
2024 arXiv
-
[15]
Classifier-free diffusion guidance
Jonathan Ho and Tim Salimans. Classifier-free diffusion guidance. arXiv preprint arXiv:2207.12598, 2022. 5
2022 arXiv
-
[16]
Animate anyone: Consistent and controllable image-to-video synthesis for character animation
Li Hu, Xin Gao, Peng Zhang, Ke Sun, Bang Zhang, and Liefeng Bo. Animate anyone: Consistent and controllable image-to-video synthesis for character animation. arXiv preprint arXiv:2311.17117, 2023. 2, 5, 6, 15
2023 arXiv
-
[17]
Sherf: Generalizable human nerf from a single image
Shoukang Hu, Fangzhou Hong, Liang Pan, Haiyi Mei, Lei Yang, and Ziwei Liu. Sherf: Generalizable human nerf from a single image. In Proceedings of the IEEE/CVF Interna- tional Conference on Computer Vision , pages 9352–9364,
-
[18]
TeCH: Text-guided Reconstruction of Lifelike Clothed Humans
Yangyi Huang, Hongwei Yi, Yuliang Xiu, Tingting Liao, Ji- axiang Tang, Deng Cai, and Justus Thies. TeCH: Text-guided Reconstruction of Lifelike Clothed Humans. InInternational Conference on 3D Vision (3DV), 2024. 2
2024
-
[19]
Epidiff: Enhancing multi-view synthesis via localized epipolar-constrained diffusion
Zehuan Huang, Hao Wen, Junting Dong, Yaohui Wang, Yangguang Li, Xinyuan Chen, Yan-Pei Cao, Ding Liang, Yu Qiao, Bo Dai, et al. Epidiff: Enhancing multi-view synthesis via localized epipolar-constrained diffusion. In Proceedings of the IEEE/CVF Conference on Computer Vision and...
2024
-
[20]
Learning high fi- delity depths of dressed humans by watching social media dance videos
Yasamin Jafarian and Hyun Soo Park. Learning high fi- delity depths of dressed humans by watching social media dance videos. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 12753– 12762, 2021. 5, 12, 15
2021
-
[21]
Pippo: High-resolution multi-view humans from a single image
Yash Kant, Ethan Weber, Jin Kyu Kim, Rawal Khirod- kar, Su Zhaoen, Julieta Martinez, Igor Gilitschenski, Shun- suke Saito, and Timur Bagautdinov. Pippo: High-resolution multi-view humans from a single image. arXiv preprint arXiv:2502.07785, 2025. 3
2025 arXiv
-
[22]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139–1,
-
[23]
Neural human performer: Learning generalizable ra- diance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs. Neural human performer: Learning generalizable ra- diance fields for human performance rendering. Advances in Neural Information Processing Systems, 34:24741–24752,
-
[24]
Neural image-based avatars: Generalizable radi- ance fields for human avatar modeling
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs. Neural image-based avatars: Generalizable radi- ance fields for human avatar modeling. arXiv preprint arXiv:2304.04897, 2023. 2
2023 arXiv
-
[25]
Gen- eralizable human gaussians for sparse view synthesis
Youngjoong Kwon, Baole Fang, Yixing Lu, Haoye Dong, Cheng Zhang, Francisco Vicente Carrasco, Albert Mosella- Montoro, Jianjin Xu, Shingo Takagi, Daeil Kim, et al. Gen- eralizable human gaussians for sparse view synthesis. arXiv preprint arXiv:2407.12777, 2024. 1, 2
2024 arXiv
-
[26]
Deliffas: Deformable light fields for fast avatar synthesis
Youngjoong Kwon, Lingjie Liu, Henry Fuchs, Marc Haber- mann, and Christian Theobalt. Deliffas: Deformable light fields for fast avatar synthesis. Advances in Neural Informa- tion Processing Systems, 36, 2024. 2
2024
-
[27]
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
John P Lewis, Matt Cordner, and Nickson Fong. Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. In Proceedings of the 27th an- nual conference on Computer graphics and interactive tech- niques, pages 165–172, 2000. 2
2000
-
[28]
Synthesizing moving people with 3d control
Boyi Li, Jathushan Rajasegaran, Yossi Gandelsman, Alexei A Efros, and Jitendra Malik. Synthesizing moving people with 3d control. arXiv preprint arXiv:2401.10889 ,
-
[29]
Dispose: Disen- tangling pose guidance for controllable human image anima- tion
Hongxiang Li, Yaowei Li, Yuhang Yang, Junjie Cao, Zhi- hong Zhu, Xuxin Cheng, and Long Chen. Dispose: Disen- tangling pose guidance for controllable human image anima- tion. arXiv preprint arXiv:2412.09349, 2024. 2
2024 arXiv
-
[30]
Pshuman: Photorealistic single-image 3d human reconstruction using cross-scale multiview diffusion and explicit remeshing
Peng Li, Wangguandong Zheng, Yuan Liu, Tao Yu, Yang- guang Li, Xingqun Qi, Xiaowei Chi, Siyu Xia, Yan-Pei Cao, Wei Xue, et al. Pshuman: Photorealistic single-image 3d human reconstruction using cross-scale multiview diffusion and explicit remeshing. In Proceedings of the Compu...
2025
-
[31]
Neural rendering and reenactment of human actor videos
Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Hyeongwoo Kim, Florian Bernard, Marc Habermann, Wenping Wang, and Christian Theobalt. Neural rendering and reenactment of human actor videos. ACM Transactions on Graphics (TOG), 38(5):1–14, 2019. 2
2019
-
[32]
Neural actor: Neural free-view synthesis of human actors with pose con- trol
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt. Neural actor: Neural free-view synthesis of human actors with pose con- trol. ACM transactions on graphics (TOG) , 40(6):1–16,
-
[33]
Human-vdm: Learning single-image 3d human gaussian splatting from video diffusion models
Zhibin Liu, Haoye Dong, Aviral Chharia, and Hefeng Wu. Human-vdm: Learning single-image 3d human gaussian splatting from video diffusion models. arXiv preprint arXiv:2409.02851, 2024. 3
2024
-
[34]
Smpl: a skinned multi- person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black. Smpl: a skinned multi- person linear model. ACM Transactions on Graphics (TOG), 34(6):1–16, 2015. 2, 3
2015
-
[35]
Nerf: Representing scenes as neural radiance fields for view syn- thesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view syn- thesis. Communications of the ACM, 65(1):99–106, 2021. 2, 3
2021
-
[36]
Scalable diffusion models with transformers
William Peebles and Saining Xie. Scalable diffusion models with transformers. In Proceedings of the IEEE/CVF Inter- national Conference on Computer Vision, pages 4195–4205,
-
[37]
Ani- matable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao. Ani- matable neural radiance fields for modeling dynamic human bodies. In ICCV, 2021. 2
2021
-
[38]
Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou. Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans. In CVPR,
-
[39]
Anigs: Animatable gaussian avatar from a single image with inconsistent gaussian reconstruction
Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu, Yuan Dong, Junfei Zhang, Chao Xu, Zhe Li, Weihao Yuan, Liefeng Bo, et al. Anigs: Animatable gaussian avatar from a single image with inconsistent gaussian reconstruction. arXiv preprint arXiv:2412.02684, 2024. 2, 3
2024 arXiv
-
[40]
Learning transferable visual models from natural language supervi- sion
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al. Learning transferable visual models from natural language supervi- sion. In International conference on machine learning, ...
2021
-
[41]
Grounded sam: Assembling open-world models for diverse visual tasks,
Tianhe Ren, Shilong Liu, Ailing Zeng, Jing Lin, Kun- chang Li, He Cao, Jiayu Chen, Xinyu Huang, Yukang Chen, Feng Yan, Zhaoyang Zeng, Hao Zhang, Feng Li, Jie Yang, Hongyang Li, Qing Jiang, and Lei Zhang. Grounded sam: Assembling open-world models for diverse visual tasks,
-
[42]
High-resolution image synthesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bj ¨orn Ommer. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 10684–10695, 2022. 2
2022
-
[43]
Pifu: Pixel-aligned implicit function for high-resolution clothed human digitiza- tion
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Mor- ishima, Angjoo Kanazawa, and Hao Li. Pifu: Pixel-aligned implicit function for high-resolution clothed human digitiza- tion. In Proceedings of the IEEE/CVF international confer- ence on computer vision, pages 2304–2314, 2019. 2
2019
-
[44]
Human4dit: Free-view human video generation with 4d diffusion transformer
Ruizhi Shao, Youxin Pang, Zerong Zheng, Jingxiang Sun, and Yebin Liu. Human4dit: Free-view human video generation with 4d diffusion transformer. arXiv preprint arXiv:2405.17405, 2024. 2, 3
2024 arXiv
-
[45]
Drive: Diffusion-based rigging em- powers generation of versatile and expressive characters
Mingze Sun, Junhao Chen, Junting Dong, Yurun Chen, Xinyu Jiang, Shiwei Mao, Puhua Jiang, Jingbo Wang, Bo Dai, and Ruqi Huang. Drive: Diffusion-based rigging em- powers generation of versatile and expressive characters. arXiv preprint arXiv:2411.17423, 2024. 2
2024 arXiv
-
[46]
To- wards accurate generative models of video: A new metric & challenges
Thomas Unterthiner, Sjoerd Van Steenkiste, Karol Kurach, Raphael Marinier, Marcin Michalski, and Sylvain Gelly. To- wards accurate generative models of video: A new metric & challenges. arXiv preprint arXiv:1812.01717, 2018. 5
2018 arXiv
-
[47]
SV3D: Novel multi-view synthesis and 3D generation from a single image using la- tent video diffusion
Vikram V oleti, Chun-Han Yao, Mark Boss, Adam Letts, David Pankratz, Dmitrii Tochilkin, Christian Laforte, Robin Rombach, and Varun Jampani. SV3D: Novel multi-view synthesis and 3D generation from a single image using la- tent video diffusion. In European Conference on Compute...
2024
-
[48]
Is attention all that nerf needs? arXiv preprint arXiv:2207.13298, 2022
Peihao Wang, Xuxi Chen, Tianlong Chen, Subhashini Venu- gopalan, Zhangyang Wang, et al. Is attention all that nerf needs? arXiv preprint arXiv:2207.13298, 2022. 2
2022 arXiv
-
[49]
Disco: Disentangled control for realistic human dance generation
Tan Wang, Linjie Li, Kevin Lin, Yuanhao Zhai, Chung- Ching Lin, Zhengyuan Yang, Hanwang Zhang, Zicheng Liu, and Lijuan Wang. Disco: Disentangled control for realistic human dance generation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition ,...
2024
-
[50]
One-shot free-view neural talking-head synthesis for video conferenc- ing
Ting-Chun Wang, Arun Mallya, and Ming-Yu Liu. One-shot free-view neural talking-head synthesis for video conferenc- ing. In Proceedings of the IEEE/CVF conference on com- puter vision and pattern recognition , pages 10039–10049,
-
[51]
Holigs: Holistic gaussian splatting for embod- ied view synthesis
Xiaoyuan Wang, Yizhou Zhao, Botao Ye, Xiaojun Shan, Weijie Lyu, Lu Qi, Kelvin CK Chan, Yinxiao Li, and Ming- Hsuan Yang. Holigs: Holistic gaussian splatting for embod- ied view synthesis. arXiv preprint arXiv:2506.19291, 2025. 2
2025 arXiv
-
[52]
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Si- moncelli. Image quality assessment: from error visibility to structural similarity. IEEE transactions on image processing, 13(4):600–612, 2004. 4, 5
2004
-
[53]
SV4D: Dynamic 3d content generation with multi-frame and multi-view consistency
Yiming Xie, Chun-Han Yao, Vikram V oleti, Huaizu Jiang, and Varun Jampani. SV4D: Dynamic 3d content generation with multi-frame and multi-view consistency. arXiv preprint arXiv:2407.17470, 2024. 3
2024 arXiv
-
[54]
Mvhumannet: A large- scale dataset of multi-view daily dressing human captures
Zhangyang Xiong, Chenghong Li, Kenkun Liu, Hongjie Liao, Jianqiao Hu, Junyi Zhu, Shuliang Ning, Lingteng Qiu, Chongjie Wang, Shijie Wang, et al. Mvhumannet: A large- scale dataset of multi-view daily dressing human captures. In Proceedings of the IEEE/CVF Conference on Compute...
2024
-
[55]
High quality human image animation using regional supervision and motion blur condi- tion
Zhongcong Xu, Chaoyue Song, Guoxian Song, Jianfeng Zhang, Jun Hao Liew, Hongyi Xu, You Xie, Linjie Luo, Gu- osheng Lin, Jiashi Feng, et al. High quality human image animation using regional supervision and motion blur condi- tion. arXiv preprint arXiv:2409.19580, 2024. 12
2024 arXiv
-
[56]
Sigman: Scaling 3d human gaussian generation with millions of assets
Yuhang Yang, Fengqi Liu, Yixing Lu, Qin Zhao, Pingyu Wu, Wei Zhai, Ran Yi, Yang Cao, Lizhuang Ma, Zheng-Jun Zha, et al. Sigman: Scaling 3d human gaussian generation with millions of assets. arXiv preprint arXiv:2504.06982, 2025. 3
2025 arXiv
-
[57]
Effec- tive whole-body pose estimation with two-stages distillation
Zhendong Yang, Ailing Zeng, Chun Yuan, and Yu Li. Effec- tive whole-body pose estimation with two-stages distillation. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 4210–4220, 2023. 3
2023
-
[58]
Cogvideox: Text-to-video diffusion models with an expert transformer
Zhuoyi Yang, Jiayan Teng, Wendi Zheng, Ming Ding, Shiyu Huang, Jiazheng Xu, Yuanming Yang, Wenyi Hong, Xiao- han Zhang, Guanyu Feng, et al. Cogvideox: Text-to-video diffusion models with an expert transformer. arXiv preprint arXiv:2408.06072, 2024. 3, 12
2024 arXiv
-
[59]
pixelnerf: Neural radiance fields from one or few images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa. pixelnerf: Neural radiance fields from one or few images. In Proceedings of the IEEE/CVF conference on computer vi- sion and pattern recognition, pages 4578–4587, 2021. 2
2021
-
[60]
Function4d: Real-time human vol- umetric capture from very sparse consumer rgbd sensors
Tao Yu, Zerong Zheng, Kaiwen Guo, Pengpeng Liu, Qiong- hai Dai, and Yebin Liu. Function4d: Real-time human vol- umetric capture from very sparse consumer rgbd sensors. In IEEE Conference on Computer Vision and Pattern Recogni- tion (CVPR2021), 2021. 5, 12, 15
2021
-
[61]
The dawn of video generation: Preliminary explorations with sora-like models
Ailing Zeng, Yuhang Yang, Weidong Chen, and Wei Liu. The dawn of video generation: Preliminary explorations with sora-like models. arXiv preprint arXiv:2410.05227, 2024. 3
2024 arXiv
-
[62]
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shecht- man, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recogni- tion, pages 586–595, 2018. 5
2018
-
[63]
Humannerf: Efficiently gen- erated human radiance field from sparse inputs
Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu, and Lan Xu. Humannerf: Efficiently gen- erated human radiance field from sparse inputs. In Proceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 7743–7753, 2022. 2
2022
-
[64]
Metric from human: Zero-shot monoc- ular metric depth estimation via test-time adaptation
Yizhou Zhao, Hengwei Bian, Kaihua Chen, Pengliang Ji, Liao Qu, Shao-yu Lin, Weichen Yu, Haoran Li, Hao Chen, Jun Shen, et al. Metric from human: Zero-shot monoc- ular metric depth estimation via test-time adaptation. In The Thirty-eighth Annual Conference on Neural Information...
2024
-
[65]
Synergistic global- space camera and human reconstruction from videos
Yizhou Zhao, Tuanfeng Yang Wang, Bhiksha Raj, Min Xu, Jimei Yang, and Chun-Hao Paul Huang. Synergistic global- space camera and human reconstruction from videos. InPro- ceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 1216–1226, 2024. 3
2024
-
[66]
Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis
Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, and Yebin Liu. Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Re...
2024
-
[67]
Champ: Controllable and consistent human image animation with 3d parametric guidance
Shenhao Zhu, Junming Leo Chen, Zuozhuo Dai, Yinghui Xu, Xun Cao, Yao Yao, Hao Zhu, and Siyu Zhu. Champ: Controllable and consistent human image animation with 3d parametric guidance. In European Conference on Computer Vision (ECCV), 2024. 2, 3, 4, 5, 6, 7, 12, 14, 15
2024
-
[68]
Idol: Instant photorealistic 3d human creation from a single image
Yiyu Zhuang, Jiaxi Lv, Hao Wen, Qing Shuai, Ailing Zeng, Hao Zhu, Shifeng Chen, Yujiu Yang, Xun Cao, and Wei Liu. Idol: Instant photorealistic 3d human creation from a single image. arXiv preprint arXiv:2412.14963, 2024. 2 11 GAS: Generative Avatar Synthesis from a Single Imag...
2024 arXiv
-
[69]
We have also attempted to leverage human geometric prior to construct 3D correspondence across different views [19]
To enable multi-view consistent synthesis for a single subject, we have tried adding an 1D temporal-axis attention layers [12] and only fine-tune these new added layers. We have also attempted to leverage human geometric prior to construct 3D correspondence across different vi...
Reviewed August 8, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.