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3D Gaussian Inpainting with Depth-Guided Cross-View Consistency

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arxiv 2502.11801 v2 pith:7JXTRSIP submitted 2025-02-17 cs.CV cs.LG

classification cs.CVcs.LG
keywords inpaintingconsistencycross-viewdgicgaussianacrossdepth-guidedmethods
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When performing 3D inpainting using novel-view rendering methods like Neural Radiance Field (NeRF) or 3D Gaussian Splatting (3DGS), how to achieve texture and geometry consistency across camera views has been a challenge. In this paper, we propose a framework of 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency (3DGIC) for cross-view consistent 3D inpainting. Guided by the rendered depth information from each training view, our 3DGIC exploits background pixels visible across different views for updating the inpainting mask, allowing us to refine the 3DGS for inpainting purposes.Through extensive experiments on benchmark datasets, we confirm that our 3DGIC outperforms current state-of-the-art 3D inpainting methods quantitatively and qualitatively.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DSG-World: Learning a 3D Gaussian World Model from Dual State Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    DSG-World builds two segmented 3D Gaussian fields from two scene states and trains them with mutual consistency, enabling novel-state simulation without inpainting or dense capture.

  2. VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal

    cs.GR 2025-06 conditional novelty 5.0 of 10

    VEIGAR is a pipeline for 3D object removal in Gaussian Splatting that uses deep stereo depth projection and a scale-invariant depth loss to achieve faster training and comparable quality to prior state-of-the-art.

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