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Learning Getting-Up Policies for Real-World Humanoid Robots

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arxiv 2502.12152 v2 pith:5I72EZJW submitted 2025-02-17 cs.RO cs.LG

classification cs.ROcs.LG
keywords humanoidrobotsgetting-uplearningterrainsconfigurationscontrollersenable
verification ladder T0 review T1 audit T2 compute T3 formal
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Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Scaling Behavior Foundation Model for Humanoid Robots

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A scaling recipe for humanoid behavior foundation models—global-frame motion tracking, on-policy data quantity plus reference diversity, and a transformer with hyperspherical latents—cuts global tracking error by roug...

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    A simulated Unitree G1 humanoid learns to drum dozens of popular songs from MIDI with high F1 scores using a Rhythmic Contact Chain and temporal decomposition.

  3. Learning Motion Skills with Adaptive Assistive Curriculum Force in Humanoid Robots

    cs.RO 2025-06 conditional novelty 6.0 of 10

    A2CF uses an adaptive assistive-force agent to guide humanoid robots through training, yielding faster convergence and robust policies that work without the external force.

  4. GMT: General Motion Tracking for Humanoid Whole-Body Control

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    GMT trains a single unified humanoid policy using adaptive sampling and mixture-of-experts, achieving lower tracking errors than a re-implemented ExBody2 across diverse whole-body motions.

  5. KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

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    SkillBlender pretrains reusable goal-conditioned skills and blends them with softmax per-joint weights to solve simulated humanoid loco-manipulation tasks with one or two reward terms.

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