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Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

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arxiv 2502.19902 v2 pith:WJ4R4YS5 submitted 2025-02-27 cs.AI

classification cs.AI
keywords tasksminecraftbehaviorgoal-observation-actionoptimus-2acrossactionsagent
verification ladder T0 review T1 audit T2 compute T3 formal
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Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GuessBench: Sensemaking Multimodal Creativity in the Wild

    cs.CL 2025-06 conditional novelty 7.0 of 10

    A Minecraft-based benchmark shows vision-language models often fail to decode player-built creations, with accuracy falling sharply for rare concepts and low-resource languages.

  2. Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents

    cs.PL 2026-06 unverdicted novelty 6.0 of 10

    FCGraft synthesizes code policies for embodied agents by grafting KV caches from a library of validated functions, claiming 18.31% higher success rate and 2.3x faster synthesis than prompt-level caching.

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