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Learning Perceptive Humanoid Locomotion over Challenging Terrain
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Humanoid robots are engineered to navigate terrains akin to those encountered by humans, which necessitates human-like locomotion and perceptual abilities. Currently, the most reliable controllers for humanoid motion rely exclusively on proprioception, a reliance that becomes both dangerous and unreliable when coping with rugged terrain. Although the integration of height maps into perception can enable proactive gait planning, robust utilization of this information remains a significant challenge, especially when exteroceptive perception is noisy. To surmount these challenges, we propose a solution based on a teacher-student distillation framework. In this paradigm, an oracle policy accesses noise-free data to establish an optimal reference policy, while the student policy not only imitates the teacher's actions but also simultaneously trains a world model with a variational information bottleneck for sensor denoising and state estimation. Extensive evaluations demonstrate that our approach markedly enhances performance in scenarios characterized by unreliable terrain estimations. Moreover, we conducted rigorous testing in both challenging urban settings and off-road environments, the model successfully traverse 2 km of varied terrain without external intervention.
Forward citations
Cited by 4 Pith papers
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CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots
CART learns a vision–proprioception terrain context and uses Temporal Sequence Selection to cut base oscillation by up to 41% in simulation and 22% on Spot outdoors, with a 5% higher sim success rate.
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Sensing-Limited Control of Noiseless Linear Systems Under Nonlinear Observations
For noiseless unstable linear systems with nonlinear sensing, the average directed information rate from state to observations must be at least the unstable-system expansion rate; under log-concavity assumptions, exce...
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DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction
Combining a blind-backbone policy, cross-attention terrain reconstruction from depth plus proprioception, and realistic synthetic depth with noise enables depth-only full-sized humanoid locomotion over stairs, slopes,...
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Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robots
A humanoid-specific multimodal occupancy perception system with a new dataset, sensor layout, and a fusion network that claims state-of-the-art results on its own benchmark.
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