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SimWorld: A Unified Benchmark for Simulator-Conditioned Scene Generation via World Model

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arxiv 2503.13952 v2 pith:CK7MCERN submitted 2025-03-18 cs.CV

classification cs.CV
keywords datagenerationworldmodelscenessimulationcapabilitiesmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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With the rapid advancement of autonomous driving technology, a lack of data has become a major obstacle to enhancing perception model accuracy. Researchers are now exploring controllable data generation using world models to diversify datasets. However, previous work has been limited to studying image generation quality on specific public datasets. There is still relatively little research on how to build data generation engines for real-world application scenes to achieve large-scale data generation for challenging scenes. In this paper, a simulator-conditioned scene generation engine based on world model is proposed. By constructing a simulation system consistent with real-world scenes, simulation data and labels, which serve as the conditions for data generation in the world model, for any scenes can be collected. It is a novel data generation pipeline by combining the powerful scene simulation capabilities of the simulation engine with the robust data generation capabilities of the world model. In addition, a benchmark with proportionally constructed virtual and real data, is provided for exploring the capabilities of world models in real-world scenes. Quantitative results show that these generated images significantly improve downstream perception models performance. Finally, we explored the generative performance of the world model in urban autonomous driving scenarios. All the data and code will be available at https://github.com/Li-Zn-H/SimWorld.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Adding persistently updated, supervised world-state register tokens to streaming multi-agent diffusion improves cross-agent consistency and visual quality in two-agent Minecraft generation.

  2. Dreamland: Controllable World Creation with Simulator and Generative Models

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A three-stage hybrid pipeline uses an intermediate layered world representation to refine simulator-rendered driving scenes into realistic, controllable images and videos.

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